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My First Map (Feedback Appreciated)


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Posted (edited)

Hi,

 

This is my first map I've ever made and I'm planning to do a 32 map megawad eventually. Since its my first map, I would like constructive criticism for parts that can improved in the map and my overall mapping style :)

 

 

Compatibility: Vanilla Compatible

IWAD: Freedoom 2 (Doesn't work with the Doom 2 iwad)

Recommended Difficultly: HMP

Tested Source Port: Woof! and Chocolate Doom

PWAD: void.wad

Music (voidmus.wad): Title Screen (continuum.mid - Oh No, A Cyberemond (sic)) and for the level itself (continuum.mid - Punch Your Way Through)

Map Editor Used: Eureka (some of it) and Slade 3 (most of it) 

Map Number: 01

Map Title: The Sign...

 

 

Screenshot from 2024-03-15 17-17-22.png

Screenshot from 2024-03-15 17-17-29.png

Screenshot from 2024-03-15 17-17-36.png

Screenshot from 2024-03-15 17-17-46.png

Screenshot from 2024-03-15 17-18-16.png

Screenshot from 2024-03-15 17-18-22.png

Screenshot from 2024-03-15 17-18-50.png

Screenshot from 2024-03-15 17-18-57.png

Screenshot from 2024-03-15 17-19-56.png

Screenshot from 2024-03-15 17-20-36.png

 

 

 

void-level1.zip

Edited by Sensitive-Sky
Screenshots and extra info

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Posted (edited)

Pretty good for your first map. Definitely a good mixture between both linear and non-linear designs. There was definitely some questionable texture placement, try using bordering textures more often (things like DOORSTOP and SUPPORT3 and 2 are excellent choices). I'd suggest you make larger solo WAD's before creating a MEGAWAD, but that's just my opinion.

 

Overall, it's good. And you might wanna reconsider using Freedoom, lots of people hate and refuse to play Freedoom WAD's.

If you don't have the money for them try going to [WAREZ LINK REMOVED]

 

You probably already knew about this, but if not, you didn't hear it from me lol

Edited by Obsidian

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Posted (edited)

@Baron T. Mueriach

 

Thank you for your feedback (and the link), I'm making a tech base type level and I'll definitely be using more border textures (start area of map 2 screenshots). I think you're right about narrowing the scope of the wad, some of my favorite wads are small 5 map wads like Lunatic and Running Late. I would like to make a megawad in the future sometime, but making small map sets can help me get more efficient with the tools I'm using (eureka, deutex, slade, etc) and with mapping in general, allowing me to make a better megawad.

 

With Freedoom, I bought the Doom iwads a while ago on Steam. However, I want to make more wads for Freedoom because there's not many of them out of respect for the project. I hope I can make levels that are great enough for anyone who doesn't like Freedoom to give a Freedoom wad a try. I might make a wad for the Doom 2 iwad one day, but I like the idea of having a fully free wad with free music (CC-BY/CC-BY-SA/CC0) and free graphics. I end up playing most wads with Freedoom rather than using the regular doom iwads, so I can't help but stick with this decision for now.

 

Also here's the latest version of map 01 (it also has map 2 which just has the starting area with nothing to do in). It has several changes to map 01 like adding more border textures, reduced detailing in certain areas to prevent visplane errors, removed the "tutti fruity" effect on some textures, and more. The music in the second level is "Airport Attack" by continuum.mid.

 

Screenshot from 2024-03-21 00-53-23.png

Screenshot from 2024-03-21 01-07-38.png

 

 

void.zip

Edited by Sensitive-Sky

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10 hours ago, Sensitive-Sky said:

With Freedoom, I bought the Doom iwads a while ago on Steam. However, I want to make more wads for Freedoom because there's not many of them out of respect for the project.

Ah yes I see. Freedoom is a very interesting project, and while many don't like it, it's hard to disregard the effort that went into it.

 

Good job with the border textures, definitely cleans up parts of the map and makes it look nicer overall.

 

And good luck on the tech/base styled level, those can be quite tricky to get inspiration for. I have faith you'll do good though!

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  • 2 weeks later...
Posted (edited)

Very good starting level, I really like it. the sky box however, recommend to use the night skybox from freedoom in the later stages. I'm going to post a video about this project right now. Also consider adding hight variations in the starting area

Edited by Lonespacemarine

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Posted (edited)

@Lonespacemarine

 

Thank you for your feedback :)

I do like that sky box, but this is intended to be the first level of the project I'm working on. I chose this sky box specifically because I wanted players to think about hell being slowly bought on earth with portals such these. I added more height variation, I think it turned out better. The zip file is the latest version, however there's a lot files in it that don't matter as of right now (.txt files and info files) the files to launch are the midi pack wad, the wad itself, and the dehacked file for level names on the automap.

 

abyssal-domain-alpha.zip

Edited by Sensitive-Sky

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Posted (edited)

@Lonespacemarine

 

"Can I link the autobuild in the description of the review in making ?. If yes thanks"
Sure, all my levels/graphics are CC-BY 4.0 licensed https://creativecommons.org/licenses/by/4.0/deed.en

 

I believe the music is licensed under CC-BY 3.0 (https://creativecommons.org/licenses/by/3.0/) from Continumm.mid (map 01: https://ivanastan.bandcamp.com/track/punch-your-way-through map 02 (unfinished and unbeatable at the moment) https://ivanastan.bandcamp.com/track/airport-attack)

Edited by Sensitive-Sky

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@Lonespacemarine

 

Thank for you posting this video on my level and the feedback, but that's an older version of the level. The latest version is called "abyssal-domain-alpha.zip" in the thread.

On 4/4/2024 at 12:45 PM, Sensitive-Sky said:

@Lonespacemarine

 

Thank you for your feedback :)

I do like that sky box, but this is intended to be the first level of the project I'm working on. I chose this sky box specifically because I wanted players to think about hell being slowly bought on earth with portals such these. I added more height variation, I think it turned out better. The zip file is the latest version, however there's a lot files in it that don't matter as of right now (.txt files and info files) the files to launch are the midi pack wad, the wad itself, and the dehacked file for level names on the automap.

abyssal-domain-alpha.zip

 

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Posted (edited)

Yeah I suggest doing smaller projects before a megawad. Not even some of the greatest mappers of all time, like Ribbiks, have solo megawads under their belt. Only do a megawad if you are completely committed, have enough ideas, and are insane enough (like me :))

 

It looks pretty nice for Vanilla btw

Edited by JackDBS

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Posted (edited)
9 hours ago, MrFlibble said:

The links in the description are both truncated.

image.png.e5ae6142fa15e83f45a61f1e6a13df9d.png

Also, are you playing with invulnerability mode on?

Unfortunately, yes

I like to play with iddqd on during reviews

Edited by Lonespacemarine

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