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Doom 2 In City Only [Now on idgames]


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  On 3/20/2024 at 4:19 PM, myolden said:

 

Right now we're waiting for the map 19 replacement, which should be done sometime in the next 2 weeks or so (possibly sooner). After that gets tested and implemented we'll move to an idgames release shortly after.

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Cool, thank you!

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kinda surprised at how much these maps deviate from the doom 2 maps, but it's a pleasant surprise considering how tiny and cramped doom 2's maps can be

i think urban theming for mapsets is really underrated, i assume people are just turned off by how confusing the doom 2 city levels were

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I got around to finish playing this megawad. It looks amazing overall, but I did get lost quite a bit due to how huge some of these maps are. I also didn't realize this megawad got into crazy slaughter map territories so often, so I had to lower the difficulty level while playing. With that said, kudos to everyone who submitted a map for this project.

Edited by Lizardcommando

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712638079_MAP07-.jpg.3d796fc24f115e6dd3a8abbab14ee97c.jpg

 

@cannonball, those three arachnotrons don't want to teleport out from the technical area. Maybe for this I need to pick up something that didn't fit in my backpack anymore? :))

 

Or maybe this has already been fixed in RC4 and I missed it?

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  On 3/26/2024 at 7:43 PM, RaRu Des2122 said:

712638079_MAP07-.jpg.3d796fc24f115e6dd3a8abbab14ee97c.jpg

 

@cannonball, those three arachnotrons don't want to teleport out from the technical area. Maybe for this I need to pick up something that didn't fit in my backpack anymore? :))

 

Or maybe this has already been fixed in RC4 and I missed it?

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Hmm, I have made some changes that were implemented into RC4 I believe, however I am not sure whether this will fix the issue. I certainly didn’t have issues with those spiders when I tested in DSDA, though the closets are a little snug so depending on what source port you are using then it might simply be a case of me giving them a little more room in their closet. 
Either that or something happened by accident to mechanically prevent their release or stops them waking up.

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I replayed the map in the RC4 version. Now there are six arachnotrons sitting there instead of three and they still don't want to come out. Apparently, it's about the source port.

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I'm only on MAP 2 but this fucking rules so hard. I know it's a little early to say it but this might be a contender for one my favorite megawads honestly. Great job to everyone who worked on this!

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MAP09: the secret counter shows 5/6 and on the automap itself, even with iddt, only five are visible and the sixth is not displayed. What is this mysterious secret? At first I thought it was an extra secret sector or something like that but in the RC4 version, on the contrary, there are more secrets on this map. So the question remains open.

 

MAP10: Upon the Brink of Trancendence. Doesn't the last word in the title spell like this: "TranScendence"? Or both options are appropriate?

Edited by RaRu Des2122

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  On 3/27/2024 at 10:54 AM, RaRu Des2122 said:

MAP09: the secret counter shows 5/6 and on the automap itself, even with iddt, only five are visible and the sixth is not displayed. What is this mysterious secret? At first I thought it was an extra secret sector or something like that but in the RC4 version, on the contrary, there are more secrets on this map. So the question remains open.

 

MAP10: Upon the Brink of Trancendence. Doesn't the last word in the title spell like this: "TranScendence"? Or both options are acceptable?

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Amazing that a typo like that made it this far without someone noticing! Not sure about map 09, I'll have @realjohnmadden look into it.

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  On 3/17/2024 at 9:29 AM, liPillON said:

 

 

 

this pwad includes a widescreen-capable stbar lump, which the Fullscreen Statusbar mod does not support (both in split and unsplit modes)

 

 

Load this additional pwad (it contains a cropped STBAR lump) after the mapset and before the hud mod

D2ICO_STBAR_320px.zipFetching info...

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To me, this does not work. Does loading the PWAD after the Mapset mean load it above or below the MegaWAD?

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  On 3/28/2024 at 1:51 AM, NecrumWarrior said:

Below would be after. Top is always first.

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It still does not work. I even tried modifying the WAD in Slade3 but to no avail. liPillON said to load the PWAD before the HUD mod, but that did not work either. What is going on?

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  On 3/29/2024 at 12:22 AM, ConMan3222 said:

It still does not work. I even tried modifying the WAD in Slade3 but to no avail. liPillON said to load the PWAD before the HUD mod, but that did not work either. What is going on?

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There's a blank STARMS lump in the WAD (two of them, actually) that messes up the HUD mod. Try this:

D2ICO_STBAR_320px.zipFetching info...

(I just added a new STARMS lump to @liPillON's WAD, cropped from the existing status bar graphic)

Also, judging from your screenshot, you're loading the map WAD after the status bar replacement; it should be the other way around.

Edited by Shepardus

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  On 3/29/2024 at 1:06 AM, Shepardus said:

There's a blank STARMS lump in the WAD (two of them, actually) that messes up the HUD mod. Try this:

D2ICO_STBAR_320px.zipFetching info...

(I just added a new STARMS lump to @liPillON's WAD, cropped from the existing status bar graphic)

Also, judging from your screenshot, you're loading the map WAD after the status bar replacement; it should be the other way around.

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It works, thank you, Shepardus. I appreciate it.

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Probably found a bug in map 22: You can just walk through the fence that's next to the red skull key, it is not marked as impassable.

Edited by philcul

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I was originally going to wait to upload RC5 until the replacement map 19 was ready, but seeing as this project got voted in for the Doomworld Megawad Club this month I figured they should get the latest and greatest. Map 19 should be in this week!

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  On 4/6/2024 at 12:59 AM, eater29 said:

Hi! Hopefully the wait was worth it. I hope you like secrets :]

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It was! Lots of tough and fun combat puzzles. A lot of those secrets were hidden very well. Definitely a highlight for sure in a WAD full of highlights. 

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