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Custom icon of sin noise being canceled out


Clippy

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Hey one last ditch effort here before putting my new megawad: crate expectations on /idgames 

 

I made custom icon of sin noise that sometimes is canceled out by other noises in dsda such as accessing menu or quicksave 

 

Sometimes it doesn't play out 

 

We used dehacked to make it top priority noise a lowered others. Still not foolproof 

 

It seems like nothing we can do guarantee success here but with this community sometimes secret genius appear 

 

Works fine in gz of course lol 

 

Anywho thanks for listening 

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To be clear, which "icon of sin noise" are you talking about? There are several sound effects associated with the IoS, including the sound it makes when it wakes up, the sound when it spits out a spawn cube, its pain sound, and its death sound.

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On 3/17/2024 at 7:03 AM, Clippy said:

I placed spawner that noise no targets

 

With all respect, this sentence doesn't make sense in english...

Edited by fekete

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7 minutes ago, fekete said:

 

With all respect, this sentence doesn't make sense in english...

 

I'm so sorry buddy 

 

I placed a spawner. Without targets 

 

You know the icon of sin alert noise? To win the game you must kill Me john Romero but backwards?

 

It's that noise I am trying to work with here 

 

If that still isn't clear I cab explain more later

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It's map 30 of this

 

 

I didn't originally post this cause I thought it would look like plugging 

 

Then I felt called out by @plums new thread

 

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