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(Official Release) Evil Returns 32-Map Megawad


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14 hours ago, genitalgrinder said:

Yeah, vanilla is a very broad term. To avoid miscommunication and confusion, map authors tend to clarify in their post which source ports their works are designed/intended for. Since you described your megawad as vanilla, I interpreted that as meaning stock Doom 2.

 

There's a pinned thread on this sub-forum full of helpful advice, I highly recommend it.

 

 

 

Very informative thread. Thanks for posting. 

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2 hours ago, jmac said:

I've only played up to map 5, but so far this has been fantastic. The combat is very hitscan-heavy, which is something I've always liked. Each map has been very visually distinctive and memorable. If this quality keeps up throughout, it's shaping up to be one of top wads of the year for me.

 

Oh, wow. That means a lot, man. Thank you!

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Posted (edited)

So, I've gone through this megawad completely, and the last time I got this high was when I went through Machete by A2Rob. Awesome job, the finale is a blast (MAP29 and MAP30, and I love that you made MAP31 and MAP32 the last maps).
 

But despite that there are a couple of minor issues that are worth fixing (just in case, I was passing the megawad on Eternity Engine at the same time testing my VanillaPSX, so don't be surprised if something is a bit visually wrong in the screens).

The first issue I'd like to highlight is that on many levels there are many pits that have teleporters to get back into. On these teleporters it is very desirable to set Block Monsters, because often in such arenas the mobs just start piling up at the exit of the teleporter, breaking the intended fight a bit, I think.

Second, there are places where archviles are released on the player in open terrain, but many of these moments are well-traveled because there is the necessary arsenal and health to do so. But there are literally a couple of moments that I really didn't like and should be redone. These are the moments when the player goes into the teleporter, finds himself in an open area where he is surrounded by archviles and I just didn't have time to do anything there to kill them. I think by the screenshots you'll understand what these places are.

Spoiler

etrn74.png
etrn76.png


Third, MAP18. And no, not because of the combat, there map is very successful surprise, I liked it. I was confused after the fight when the switches moment started. And I really thought I caught a softlock on the map, and even went in the builder. After I hit the switch in the middle, it took me a long time to figure out what to do next. I think this point should be made much more obvious to the player.

Fourth, in this fight (I don't remember the map, but I think it's clear from the screenshot) I think the Archviles are unnecessary. I had to grind a lot just to catch the right moment to destroy the Archviles. It wasn't a fun fight.

Spoiler

etrn71.png


Fifth. This fight was (one of the last maps) for some reason very tiring with a huge cloud of rockets revenants, which vanshot me (there were no medical kits anywhere). I had to wait for a long time and lure many revenants to the stairs to be able to pass on. It looks like a gameplay slump. Speaking of first aid kits, sometimes in some maps feel their lack, but unfortunately I did not write out in what moments, so I will not say exactly. As for the battle with revenants, I think in that big passage from the top to the red key, it is worth adding many columns to be able to get away from projectiles. Then the fight probably won't be so stuffy.

Spoiler

etrn73.png


Otherwise, I'm very happy with the walkthrough of this megawad and it's now on my favorites list. I might even try to play it in UV-MAX No Saves format. Also, I'm going to nominate this megawad for Cacowards 2024 because it's the fattest and biggest release for me so far this year.

Edited by DRON12261

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I skimmed a few maps. I gotta say this looks promising! It kind of reminds me of 2000s era mapping which is my personal favorite era of Doom. So I'm definitely gonna check this out in the near future.

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  • 1 month later...

Thank you @DRON12261 & @LadyMistDragon so much for nominating my wad for the Cacowards, and everyone who liked the nomination. You guys made a crappy day so much better. Thank you again. 

 

I saw your notes post, DRON, and I plan to read it hopefully in a few days. I just got home after spending nearly a month in the hospital from a major surgery and still dealing with a lot of pain. But the length of the post is very appreciated as I know you put a lot of time and consideration into it. I'm very much looking forward to reading your thoughts. 

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  • 4 weeks later...
2 hours ago, DeetOpianSky said:

Watching this on ProfBloomvtuber's Twitch stream rn.

 

Played through the first ten maps, absolutely loving it so far!  It's very classical Doom feeling, with handsome maps, nice combat, and great callbacks to great wads of the past.  Very excited to play more, awesome work, Cartel!

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as I'm playing this, and streaming this, in DSDA Doom, while I'm going through the maps, why, when I exit map 228, I go straight into og Doom 2 maps 29?

Is there an updated version of this wad, because map 28 can't be the end?

does anyone have a version with maps 29-30, and 31-32?

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Congratulations on the release. I remember playing through many of your earlier versions as you were developing it.

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Posted (edited)

Edit: Added link to Part 5, the conclusion of this series.

 

We streamed this awesome wad in 2-player co-op on Twitch. The stream videos are available on our YouTube channel:

 

Andarch & TomServoCrow

The DANDY Company

Edited by The DANDY Company

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On 5/22/2024 at 11:26 PM, ProfBloom said:

 

Played through the first ten maps, absolutely loving it so far!  It's very classical Doom feeling, with handsome maps, nice combat, and great callbacks to great wads of the past.  Very excited to play more, awesome work, Cartel!

 

Thank you so much for playing, Bloom. That's really awesome and an honor. And I 100% agree about the ending. It was indeed done out of just trying to finish the wad. I've been dealing with cancer for the past two years and I was worried something might happen to the point where I was no longer able to continue mapping so I decided to do a quick remix of one of my favorite maps. But now I really regret it. So, I've started designing a new map to replace map 30 and fix map 22 to where it's not as tedious. I'm also thinking of replacing the Icon of Sin map as well since that map also didn't receive a lot of positive feedback. I'll end up calling it Evil Returns Remastered or something. But thanks again for choosing my wad to play for your stream. It makes 7 years of mapping all worth it.

 

Oh, and you have an awesome singing voice. My favorite was "Can't Help Falling In Love." 

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On 6/6/2024 at 10:05 PM, The DANDY Company said:

We've been streaming this awesome wad in 2-player co-op on Twitch. The stream videos are available on our YouTube channel:

We'll continue to stream more levels in the future on our Twitch channel:

https://www.twitch.tv/itsdandytime

 

Andarch & TomServoCrow

The DANDY Company

 

Very cool, my dude. I will add this to my watch later playlist and check it out this weekend. Thank you very much for playing. 

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On 6/1/2024 at 6:58 PM, Degree23 said:

Congratulations on the release. I remember playing through many of your earlier versions as you were developing it.

 

Thanks, bro. And a special thanks to you as well for testing my wad during the beta releases. 

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On 5/30/2024 at 1:55 AM, Mr. Meanor said:

as I'm playing this, and streaming this, in DSDA Doom, while I'm going through the maps, why, when I exit map 228, I go straight into og Doom 2 maps 29?

Is there an updated version of this wad, because map 28 can't be the end?

does anyone have a version with maps 29-30, and 31-32?

Were you ever able to fix the problem? 

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Posted (edited)
11 hours ago, Cartel said:

 

Very cool, my dude. I will add this to my watch later playlist and check it out this weekend. Thank you very much for playing. 

You're welcome. We'll update the post above with more links once we've gone through more levels.

 

FYI, we did start to use cheats around something like level 10 for the sake of keeping the stream length reasonable cause some levels are pretty tough even with two people hehe. Not a bad thing though :)

 

Andarch

The DANDY Company

Edited by The DANDY Company

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Posted (edited)

There's apparently a password in the zip file I can't extract the files to

Edited by Jannak

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Posted (edited)
2 hours ago, Jannak said:

There's apparently a password in the zip file I can't extract the files to

It's a .rar file, and it can be opened with WinRAR or a similar app.

 

Andarch

The DANDY Company

Edited by The DANDY Company

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Posted (edited)

Has anyone found the red key in map 29 'the final countdown"? I'm truly stuck, also, this wad is amazing and a masterpiece.

 

Edit: I found it. It is in the pit area at the beginning of the level. :3

Edited by purrgetheenbie

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On 6/17/2024 at 4:36 PM, purrgetheenbie said:

Has anyone found the red key in map 29 'the final countdown"? I'm truly stuck, also, this wad is amazing and a masterpiece.

 

Edit: I found it. It is in the pit area at the beginning of the level. :3

Yeah, the red key was a bit tricky, but I'm super stoked you're enjoying the wad. 

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On 6/13/2024 at 10:56 PM, The DANDY Company said:

You're welcome. We'll update the post above with more links once we've gone through more levels.

 

FYI, we did start to use cheats around something like level 10 for the sake of keeping the stream length reasonable cause some levels are pretty tough even with two people hehe. Not a bad thing though :)

 

Andarch

The DANDY Company

 

Watched 3 of the 4 so far, completely forgot Sunday was Father's Day so that messed up my timing. But I'm really enjoying watching you two play. I laughed when the one guy called the yellow key the pee key on map 12, lol. Watching part 4 tonight. And I gotta say, I do like all the little compliments you guys were giving my wad. But that's just me being biased. 

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Posted (edited)
23 hours ago, Cartel said:

 

Watched 3 of the 4 so far, completely forgot Sunday was Father's Day so that messed up my timing. But I'm really enjoying watching you two play. I laughed when the one guy called the yellow key the pee key on map 12, lol. Watching part 4 tonight. And I gotta say, I do like all the little compliments you guys were giving my wad. But that's just me being biased. 

Haha thanks! We did the final part (part 5) last night. Link is in the usual place. Had a blast!

 

Andarch

The DANDY Company

Edited by The DANDY Company

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took me 3 days to finish 

it was overall a very fun wad to play visuls are great design are good, though after 20 maps design and progression start to get predictable 

ammo and health is mostly generous, and majority of maps offers a lot of space to run, i like sniper monsters usage in your maps,

my most fav is map 10 the city level

map 22 is bit too repetitive and throws monsters at players face but cool idea

secrets are simple mostly 

you put chainsaw in every map no matter how useless it is even slaughter maps got it too....

megawad didn't got specific maps for ssg or chaingun as most common and frequent weapons are plasma gun and rocket launcher which are fun but i think variety would be better 

here are my 25 fda and first exit uv demos i skip map 26,27,28 and 29 

prboom cl9 iddt uv used

evil return.zip

 

 

 

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Posted (edited)

15 Maps in, amazing mapset! Ive been having lots of fun with this.

Edited by The BMFG

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