BaconBacon64 Posted March 19, 2024 Hi. This is my first map that i have publicly released. Thank you for playing if you do. Myfirstmap.zip 8 Quote Share this post Link to post
watto3699 Posted March 20, 2024 Post some screenshots, my friend 1 Quote Share this post Link to post
Death Bear Posted March 20, 2024 Like the friend above suggested, screenshots, format/ intended sourceport, etc. would be nice and helpful. However, I'm also a bear who sometimes likes surprises and get curious when people post first maps. In Ultimate Doom Builder, it defaulted to Doom 2 (Doom in Hexen), so I played it with GZDOOM. I previewed stuff and opened it in SLADE first. Gotta be at least a little cautious. Here's a video (Enjoy!): Spoiler Short little map, mostly functions well. I'm going to encourage you to keep mapping, if you enjoyed it. I can give you some actionable feedback, if you're interested, but you'll have to actually let me know if you want that. I will say that in the video, you'll notice two softlocks in the elevator room. Probably would do well to fix that. Cheers! 5 Quote Share this post Link to post
DoomGappy Posted March 20, 2024 5 minutes ago, Death Bear said: Like the friend above suggested, screenshots, format/ intended sourceport, etc. would be nice and helpful. However, I'm also a bear who sometimes likes surprises and get curious when people post first maps. In Ultimate Doom Builder, it defaulted to Doom 2 (Doom in Hexen), so I played it with GZDOOM. I previewed stuff and opened it in SLADE first. Gotta be at least a little cautious. Here's a video (Enjoy!): Hide contents Short little map, mostly functions well. I'm going to encourage you to keep mapping, if you enjoyed it. I can give you some actionable feedback, if you're interested, but you'll have to actually let me know if you want that. I will say that in the video, you'll notice two softlocks in the elevator room. Probably would do well to fix that. Cheers! That pit in the end also looks like it would soft lock the player, unless the intention is for it to be an inescapable death pit. Very good texture alignment and usage for a first map, I second that you keep on mapping if you enjoyed it. 3 Quote Share this post Link to post
Delisk Posted March 22, 2024 You seem to have the basis right, But do make something bigger next. The area behind the switch in the second room is just inescapable if you go there. Your locked door has no indication of it being locked. 1 Quote Share this post Link to post
KevvyLava Posted March 22, 2024 Pretty solid first effort. I don't even really have any feedback other than maybe some more vertical aspects? Climbing stairs, overlooking previous areas, spawning monsters in here and there if there's back-tracking? Really nice job. Good eye for detail. 0 Quote Share this post Link to post
ElPadrecitoCholo Posted March 22, 2024 @BaconBacon64 Hey bro, for being your first map it's not bad at all, there are things to fix in certain aspects of the environments, but gameplay it's pretty solid, so I had a good time playing your map, huh. 0 Quote Share this post Link to post
IamtheLaw Posted March 22, 2024 Fun little map! Spoiler The invisible archvile at the beginning of the level is a nice touch! 0 Quote Share this post Link to post
BaconBacon64 Posted March 23, 2024 14 hours ago, IamtheLaw said: Fun little map! Hide contents The invisible archvile at the beginning of the level is a nice touch! ??? 0 Quote Share this post Link to post
Proxy-MIDI Posted March 23, 2024 This was good indeed. You learnt quite well the basics. ;) 0 Quote Share this post Link to post
Zesiir Posted March 24, 2024 (edited) It's Baby's First Techbase, but action flows good through the map. Doors were unpegged, which is always nice to see. Even Running from Evil felt appropriate when the action kept up to the end. You should probably mark your doors so the player knows what key goes where. And the exit doesn't need to be a secret area, that felt odd. Try to expand the map a little bit, see if you can make that green armor a bit more useful :) Edited March 24, 2024 by Zesiir 0 Quote Share this post Link to post
Poobastroniandcheez Posted April 7, 2024 Quite late buit this feels like a good first map! I like the visual elements and gameplay isn't bad either. My biggest problem would be all the ways to softlock yourself. Be sure to set actions to repeatable or else once you do it once it won't let you again, so places like that pit with the button or the teleporter can easily softlock you if you fall down more than once. it would also be easy to accidentally fall behind the button and get stuck that way. 0 Quote Share this post Link to post
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