DemonCake Posted March 20 Worst as in bad level design, enemy placement, or anything else 0 Quote Share this post Link to post
ᒐack102 Posted March 20 Doom I, Unholy Cathedral, Doom II, The Factory level thing, map 12 basically. 2 Quote Share this post Link to post
ShallowB Posted March 20 Underhalls has multiple actors stuck in walls and is missing a few textures, so I think that has to win by default, right? 1 Quote Share this post Link to post
Gothic Posted March 20 The ones that were shoehorned into the Xbox port. 18 Quote Share this post Link to post
Enzo Carozza Posted March 20 Ultimate Doom - E3M8: Dis Underwhelming bossfight; trivial on continuous runs, tedious on pistol starts. Doom II - MAP13: Downtown Pretty sure everyone knows why by now. TNT - MAP22: Habitat I can't believe this map's author also made MAP01 of Icarus: an actually good map. Plutonia - MAP10: Onslaught I hardwired my muscle memory to perform the yellow key grab just to avoid most of this map. 7 Quote Share this post Link to post
Explorer of Time Posted March 20 Plutonia's MAP21: Slayer, which bears the dubious honor of being one of two non-Icon-of-Sin maps to have no difficulty balancing. As in, if you played it on HNTR or HMP, you effectively played it on UV because Milo Casali didn't care enough to balance it for anything else. It also throws tons of enemies at you from the very second you start the map, has hurtfloor blood pits with only a single radsuit on the map, and effectively doesn't give you much room to maneuver without falling into the hurtfloor pits. 2 Quote Share this post Link to post
Cutman 999 Posted March 20 Perfect hatred, againts thee wickedly 2 Quote Share this post Link to post
Doom-X-Machina Posted March 20 Gate To Limbo Absolute f**king garbage map. 4 Quote Share this post Link to post
Hebonky Posted March 20 Man I really hate..... and the..... HOO MAN AND THE.... 2 Quote Share this post Link to post
NuMetalManiak Posted March 20 Bad Dream They TORTURED A POOR SPIDERDEMON WHO IS STUCK. 6 Quote Share this post Link to post
Devalaous Posted March 20 I say this everytime this topic re-appears, but E3M1 Hell Keep. It was bad enough that id replaced it themselves with a new map in the Jaguar port. 8 Quote Share this post Link to post
EraserheadBaby Posted March 20 58 minutes ago, ShallowB said: Underhalls has multiple actors stuck in walls and is missing a few textures, so I think that has to win by default, right? Whoa, really I never noticed. maybe because I always play on GZ Doom. 0 Quote Share this post Link to post
EraserheadBaby Posted March 20 27 minutes ago, Doom-X-Machina said: Gate To Limbo Absolute f**king garbage map. Gate to limbo is not difficult, but it isn't easy. It's not short, but it's not long. It's not remarkable, but I remember it. It's not rewarding, but it's not a downer. It is nothing. 3 Quote Share this post Link to post
ak47fu2 Posted March 20 In my opinion, Spawning Vats. Drags on, is somewhat confusing, and just annoying lol. 1 Quote Share this post Link to post
yuakuru Posted March 20 (edited) Wormhole from Evilution Extremely shrill music and completely pointless by design Habitat's pointlessness seems to at least be from an oversight Edited April 3 by yuakuru Decided to revise after seeing ᒐack102's thread 0 Quote Share this post Link to post
noisebloom Posted March 20 If we're counting Final Doom, the design of TNT: Evilution's Habitat is beyond my comprehension. I still play it from time to time just because it's that bizarre. 3 Quote Share this post Link to post
Turbulent Posted March 20 4 minutes ago, noisebloom said: If we're counting Final Doom, the design of TNT: Evilution's Habitat is beyond my comprehension. I still play it from time to time just because it's that bizarre. This was the one I was expecting to see 2 Quote Share this post Link to post
TheMagicMushroomMan Posted March 20 Worst is definitely The Lord's Path. This is only the beginning of what is pretty much supposed to be the first part of the game. They start throwing bullshit at you left and right, zombies around every corner. You try to go inside the bridge (admittedly impressive architecture for the time) and you can't see shit because the lighting is so low. You get jumped by more zombies, and about four of these things I couldn't really see. I think they were pinkies. If you make it back up the bridge and have enough armor to deal with potential fire damage, you're locked into an area with a massive fucking demon and a bunch of zombie gunners. That's when I decided maybe I should just stick to Elder Rings. 3 Quote Share this post Link to post
ShallowB Posted March 20 2 hours ago, EraserheadBaby said: Whoa, really I never noticed. maybe because I always play on GZ Doom. GZDoom fixes the HOM errors the missing textures cause, but it doesn’t reposition the stuck zombies and barrels. You might not notice them if you go in guns blazing, but they’re still in there! 1 Quote Share this post Link to post
Mr. Freeze Posted March 20 I think its hilarious u kids talking about the the spirit world. u wouldnt say this stuff to sandy at id, its jacked. not only that but it has the freshest inescapable pits, spawns the chillest archviles and hangs out with the hottest flesh textures. yall are pathetic lol 7 Quote Share this post Link to post
EraserheadBaby Posted March 20 (edited) too drunk, forget it Edited March 20 by EraserheadBaby 2 Quote Share this post Link to post
EraserheadBaby Posted March 20 19 minutes ago, ShallowB said: GZDoom fixes the HOM errors the missing textures cause, but it doesn’t reposition the stuck zombies and barrels. You might not notice them if you go in guns blazing, but they’re still in there! Just remember, even the level design Gods make mistakes. so that make my mediocrity tolerable 1 Quote Share this post Link to post
Devalaous Posted March 20 22 minutes ago, ShallowB said: GZDoom fixes the HOM errors the missing textures cause, but it doesn’t reposition the stuck zombies and barrels. You might not notice them if you go in guns blazing, but they’re still in there! Its a bit worse, the spot by the red key bars actually has an unclosed sector which is why the computer panels on the wall in there looks so off, and why it looks odd on the automap. I noticed it when I edited the map to make a better secret exit for Betray 3 hours ago, Gothic said: The ones that were shoehorned into the Xbox port. Speaking of Betray..im pretty sure Sewers and Betray are only considered quasi-official, as they have never been featured again, and official word from our id guy Sponge pretty much disavowed them. I'm pretty sure those maps were never even officially added, just snuck in by the programmers as things noone was meant to find unless by sheer chance. 2 hours ago, ak47fu2 said: In my opinion, Spawning Vats. Drags on, is somewhat confusing, and just annoying lol. Spawning Vats is one of the oldest levels in the game, surviving in some form through pretty much all the betas, and it shows. Its quite odd, and has the infamous 'dead bodies hanging from the sky itself' room. That nonsensical area was cut from the PS1 version, so every time I replay Doom, those 'new' areas surprise me all over again 1 Quote Share this post Link to post
Maximum Matt Posted March 20 Disappointed nobody mentioned Nirvana or Unruly Evil yet. 3 Quote Share this post Link to post
LoatharMDPhD Posted March 20 // The Chasm .... i always idclev my way away from this cat walk nightmare.... 5 Quote Share this post Link to post
realjohnmadden Posted March 20 E1M1 The Pit. (PS: E3M1 is good, if you don't like it run around the Cacos.) 2 Quote Share this post Link to post
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