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My first (Public) Map


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This is the first doom map I've released to the public.

It's just a basic first level. I haven't mapped since High school so i decided to do something simple to get back in the swing of things.

This maps is in the basic doom 2 format, tested in Crispy Doom.

Because of that Doom2.wad is required.

I like the map overall but i think i could've done better balancing so def give me some tips to improve on that.

It also has 3 secrets, first person to find them all wins: bragging rights*

here are some screen shots (Taken in gzdoom)

 

Link to download: https://drive.google.com/file/d/1eiZnY1aem4G8j1A9cuA7I_tlISL4Paug/view?usp=sharingScreenshot_Doom_20240320_013456.png.3b57e6155186fe58437d9281d4a08662.png

Screenshot_Doom_20240320_013530.png

Screenshot_Doom_20240320_013549.png

Screenshot_Doom_20240320_013605.png

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Posted (edited)

Had to change the MIDI to prevent "Running from Evil" from rotting my brain further.
Here's a very bad run of this map on Nightmare, with 100% secrets.
I got thrown off at secrets 1 and 2 because of the accidental double secret lines, I kept trying to trigger the already triggered line.

Very short and simple, but sweet.
 

Spoiler

 

 

Edited by Enzo Carozza

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Thanks. I was gonna replace the music but the midi i was gonna use i felt didn't fit the map so I'm gonna use it for another map. Possibly a slaughter map of some kind.

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Well, it's a pretty simple and basic map, but I liked it. It feels very 90s with in its architecture and design, but not in a bad way. I liked your Doomcute. I couldn't spot any obvious technical problems other than the blue key door not being unpegged.

 

Quick demo, recorded in dsda-doom with complevel2: Scoutdy-UAC_facility_0_01.zip

Not much to mention. I went back after finding the exit and realizing I hadn't found a single secret, and at least found the Supercharge.

 

Keep at it!

 

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1 hour ago, scrm said:

Well, it's a pretty simple and basic map, but I liked it. It feels very 90s with in its architecture and design, but not in a bad way. I liked your Doomcute. I couldn't spot any obvious technical problems other than the blue key door not being unpegged.

 

Quick demo, recorded in dsda-doom with complevel2: Scoutdy-UAC_facility_0_01.zip

Not much to mention. I went back after finding the exit and realizing I hadn't found a single secret, and at least found the Supercharge.

 

Keep at it!

 

Thanks, that's what I was going for.

 

Btw pay attention to the "carpet" On ground floor. I think you'll notice a pattern

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