Gianluco Posted March 21, 2024 I'm making a powerup that, while active, changes the music. I want to make it so that, when the player dies, the music reverts to normal. This is what I've written so far: #library "fracam" #include "zcommon.acs" Script "fracam" (void) { setmusic("CAMGOT"); Delay(490); setmusic("*"); } 0 Quote Share this post Link to post
1 SuperGiantNinjaYeti Posted March 21, 2024 You could have another script in your library that activates upon death, so if you want it to revert the music it would be something like: Script "resetmus" DEATH { SetMusic("*"); } 0 Quote Share this post Link to post
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Gianluco
I'm making a powerup that, while active, changes the music. I want to make it so that, when the player dies, the music reverts to normal.
This is what I've written so far:
#library "fracam" #include "zcommon.acs" Script "fracam" (void) { setmusic("CAMGOT"); Delay(490); setmusic("*"); }
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