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The issue has been resolved, I reinstalled GZDoom and it worked. Not sure what the hell that was all about but thanks to everyone who gave suggestions.

Edited by Baron T. Mueriach

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Instead of using door 11, try lower floor or raise ceiling. Don't forget your sector tag 9. A door doesn't work unless it is anchored to walls without sectors. A complex shape can also be a problem with doors...

Edited by Naarok0fkor

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A door not opening or closing, yet making sounds is what happens when a door is triggered when one of the neighboring sectors has a ceiling height which is at the floor height of the door. Doors always raise to 4 units below the height of the lowest neighboring sector. I see sectors to either side of your T9 door. If those sectors have a ceiling height set low, the door will make noise, but it will not open.

 

I have seen a rash of people posting doors which have created sectors beside them. This is a common result of doing that without fully understanding the mechanics behind how doors work.

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7 hours ago, aRottenKomquat said:

Is this UDMF format? You have the tag (9) set on the linedef identification field, rather than under the Sector Tag in the action area.

Yeah it's UDMF, sector tags are for switches

 

edit: also tried this, still doesn't work for some reason

Edited by Baron T. Mueriach

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