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A_CustomPunch cannot set flags in Zandronum without crashing


watermelon eater gaming

Question

Script error, "call of doom zandronum.pk3:actors/weapons.txt" line 56:
Unknown identifier 'CPF_NOTURN'
Script error, "call of doom zandronum.pk3:actors/weapons.txt" line 59:
Unknown identifier 'CPF_NOTURN'

Execution could not continue.

2 errors while parsing DECORATE scripts

 

The script error in question:

 

Normal:
    KNFS G 1 A_CustomPunch(2, CPF_NOTURN)
    Goto FireEnd
Berserked:
    KNFS G 1 A_CustomPunch(20, CPF_NOTURN)

 

The PK3 was originally designed for GZDoom, thought it was good idea to port to Zandronum for multiplayer compatibility, turns out Zandronum's system is vastly different from GZDoom's.

 

I still want my knife to not jerk sideways when stabbing someone, so please provide a workaround.

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