Script error, "call of doom zandronum.pk3:actors/weapons.txt" line 56:
Unknown identifier 'CPF_NOTURN'
Script error, "call of doom zandronum.pk3:actors/weapons.txt" line 59:
Unknown identifier 'CPF_NOTURN'
Execution could not continue.
2 errors while parsing DECORATE scripts
The script error in question:
Normal:
KNFS G 1 A_CustomPunch(2, CPF_NOTURN)
Goto FireEnd
Berserked:
KNFS G 1 A_CustomPunch(20, CPF_NOTURN)
The PK3 was originally designed for GZDoom, thought it was good idea to port to Zandronum for multiplayer compatibility, turns out Zandronum's system is vastly different from GZDoom's.
I still want my knife to not jerk sideways when stabbing someone, so please provide a workaround.
Question
watermelon eater gaming
Script error, "call of doom zandronum.pk3:actors/weapons.txt" line 56:
Unknown identifier 'CPF_NOTURN'
Script error, "call of doom zandronum.pk3:actors/weapons.txt" line 59:
Unknown identifier 'CPF_NOTURN'
Execution could not continue.
2 errors while parsing DECORATE scripts
The script error in question:
Normal:
KNFS G 1 A_CustomPunch(2, CPF_NOTURN)
Goto FireEnd
Berserked:
KNFS G 1 A_CustomPunch(20, CPF_NOTURN)
The PK3 was originally designed for GZDoom, thought it was good idea to port to Zandronum for multiplayer compatibility, turns out Zandronum's system is vastly different from GZDoom's.
I still want my knife to not jerk sideways when stabbing someone, so please provide a workaround.
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