wheresthelambsauce Posted March 23 Greetings all. It has been a while but now that I have some free time, I have made this map. I wanted to explore making a map using an alternative texture pack, in this particular case is OTEX (which is fantastic btw). The Details: Format: Boom IWAD: Doom 2 Maps: 1, MAP01 Tested on: PrBoom+, GZDoom, Crispy Doom The level should take 10 minutes to complete and mainly tested on HMP and UV. It is my first time messing with SLADE to mess with textures, making a DeHacked file for map name changes and using DoomTools to extract textures, so hope those work fine. Screenshots: Spoiler Extra credits to: James "Jimmy" Paddock - Tapioca Nights midi Ola Björling (ukiro) - OTEX texture set Download Link: https://drive.google.com/drive/folders/1ddx9jMcCZ1qvhhC3PWM8I4O07aYiNeoH 14 Quote Share this post Link to post
glu Posted March 23 Good, that was fun! Nice looking map, with fun and balanced level design. Plus good choice of music. Would love to play more maps like this one! 0 Quote Share this post Link to post
TheCyberDruid Posted March 23 Looked nice, played fine and was fun :) 0 Quote Share this post Link to post
Garland Posted March 23 Neat layout, neat music, no claustrophobia at all. Hitscanner and health placements are a fair challenge, punishing the players who don't mind them. At the end, is it intentional to allow the player to slip past the Knights/Barons to reach the level exit? 0 Quote Share this post Link to post
Proxy-MIDI Posted March 23 A well built map ! I really enjoyed this one ! 0 Quote Share this post Link to post
Zahid Posted March 23 nice design and visuals....big layout but gameplay is more like small maps bit basic my failed fda prboom cl9 uv used popi9.zip 1 Quote Share this post Link to post
LadyMistDragon Posted March 23 Pretty good! It feels like a secret is intended for the final area. 1 Quote Share this post Link to post
wheresthelambsauce Posted March 24 Thanks for trying out the map, everyone. 9 hours ago, Garland said: At the end, is it intentional to allow the player to slip past the Knights/Barons to reach the level exit? They should initially be blocking the way, along with the pinkies that teleport in behind them. Both of them should make it more difficult to exit immediately but in a whole, there isn't anything preventing the player from running away in the last room. 0 Quote Share this post Link to post
Merginator Posted March 24 17 hours ago, wheresthelambsauce said: Greetings all. It has been a while but now that I have some free time, I have made this map. I wanted to explore making a map using an alternative texture pack, in this particular case is OTEX (which is fantastic btw). The Details: Format: Boom IWAD: Doom 2 Maps: 1, MAP01 Tested on: PrBoom+, GZDoom, Crispy Doom The level should take 10 minutes to complete and mainly tested on HMP and UV. It is my first time messing with SLADE to mess with textures, making a DeHacked file for map name changes and using DoomTools to extract textures, so hope those work fine. Screenshots: Reveal hidden contents Extra credits to: James "Jimmy" Paddock - Tapioca Nights midi Ola Björling (ukiro) - OTEX texture set Download Link: https://drive.google.com/drive/folders/1ddx9jMcCZ1qvhhC3PWM8I4O07aYiNeoH This was super fun!!! Thank you! 0 Quote Share this post Link to post
Biodegradable Posted March 24 I'd been on a bit of a Doom sabbatical for a few months, so this was a fun one to come back to. Nicely done, fam. I can't resist a good OTEX techbase map. 3 Quote Share this post Link to post
Merginator Posted March 25 Yeah this map was kick ass and another reminder that I need to stop skipping over single map WADs. 1 Quote Share this post Link to post
Merginator Posted March 25 23 hours ago, wheresthelambsauce said: Thanks for trying out the map, everyone. They should initially be blocking the way, along with the pinkies that teleport in behind them. Both of them should make it more difficult to exit immediately but in a whole, there isn't anything preventing the player from running away in the last room. They definitely block the way. It's impossible to get by them all before the spawns behind you swarm in and kill you. 0 Quote Share this post Link to post
wheresthelambsauce Posted March 25 (edited) 3 hours ago, Merginator said: Yeah this map was kick ass and another reminder that I need to stop skipping over single map WADs. Nice playthrough. if Doom youtuber BeefGee taught me anything, running the hell away from the start of a fight is always a valid strategy :D Thanks for playing. Edited March 25 by wheresthelambsauce getting BeefGee's name right 0 Quote Share this post Link to post
Paul814 Posted March 25 Played on UV, and had a great experience. I think your map layout is awesome! 0 Quote Share this post Link to post
senpaigru Posted April 1 Your maps look awesome, I'm looking forward to giving them a go in the morning! 0 Quote Share this post Link to post
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