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Brown.wad [Doom 2]


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Posted (edited)

You can use any source port to run this wad, because it uses the original doom map format.

This map contains about 1 map and is themed around the color brown, also this wad is pretty short but I mostly made this wad so i could practice my wad making skills.

 

[DO NOT USE FREELOOK, JUMPING AND CROUCHING PLEASE.]

 

Also please leave your feedback in the comments, I'm still relatively new to the doom modding scene so i could help to have some feedback.

 

Download Wad

 

Screenshot_Doom_20240323_125653.png

Screenshot_Doom_20240323_125819.png

Screenshot_Doom_20240323_130059.png

Screenshot_Doom_20240323_125714.png

Edited by DoctorOPlays

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simple straightforward design and fights...tons of ammo.....many monsters stuck with each other unable to attack

my prboom demo cl2 uv skill 

brown.zip

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45 minutes ago, Zahid said:

simple straightforward design and fights...tons of ammo.....many monsters stuck with each other unable to attack

my prboom demo cl2 uv skill 

brown.zip

Thanks for playing my map!

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Great slaughter map!  

 

Spoiler

The fake exit was a nice surprise!  

 

I don't know if this is intended or not but when you open the red door for the first time the cacodemons that spawn on the teleporter to the left are a little slow to get there.  

 

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34 minutes ago, IamtheLaw said:

Great slaughter map!  

 

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The fake exit was a nice surprise!  

 

I don't know if this is intended or not but when you open the red door for the first time the cacodemons that spawn on the teleporter to the left are a little slow to get there.  

 

Thanks for playing my map! And yes the cacodemons were intended to teleport to you, because i imagined if you are taking your time the game would surprise you, forcing you to move a bit more.

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Not to be rude but since every map i know you've posted by itself is of higher quality than, it feels like kind of a joke, like built for people who love door camping. No matter, here's a video.

 

 

 

 

 

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Posted (edited)

Main complaint would be about how the textures work... Aesthetically, it lacks of edge transitions at some point that it is disturbing to me.

 

Above that, the rest is cool :^)

Edited by Bri0che

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Posted (edited)

I enjoyed it, trap heavy (by the end of it I was ready for every switch to f me over :D)


Some feedback from playing (on cripsy doom HMP)

  • the secret room was opened by a monster (not sure if intended)
  • Some of the monsters ambushes were a bit spammy just dropping all at once, and also it seemed to have caused the little guys to get stuck.
  • I found it too heavy for HMP
  • The walk way in the big hall before the big fight I kept getting blocked because of the monsters in the notches (Z block monsters)

 

Enjoyed the custom MIDI and graphics, and great use of lightning.

 

DOOM0000.png.9068458c5b84c1dd0392fec1502e99b2.png

Edited by BEG

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36 minutes ago, Riclo500 said:

Very brown! I thought the layout was neat. Decently challenging.
 

 

Yo thanks for playing my map! and just curious why do have all your videos unlisted all your videos on yt?

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