finnks13 Posted March 25 (edited) Hello everyone! Hopefully you know the drill by now, since Hardfest is back and will once again be focused on hard maps of any style! We've got a significantly more expansive resource wad to work from this time, with a lot more changes to existing stuff and a lot of new toys for mappers to play around with! This time the wad's theme is pink, but I've also thrown in the Hardfest 1 green range & the Hardfest 2 yellow range for good measure :P Your map should be MBF21 Compatible (-complevel 21). The intended ports will be dsdadoom & Woof. The target IWAD is DOOM2.wad Difficulty settings should be implemented. Add co-op starts. Complete co-op support would be nice, though it's not necessary. Use a sky transfer or a UMAPINFO definition for any custom sky. If you don't do this I will assume you want RSKY1. Don't submit obviously low-effort maps, as they will be rejected. Your map should be "hard". Yes, this is vague on purpose. You may submit as many maps as you like. If you submit a map that takes you longer than 15 minutes in-game-time to complete, then the next map that you submit must take you less than 15 minutes in-game-time to complete (once you have submitted a "short" map, you can then submit a "long" map again). This will be done by an honour system, but if it's obvious that you're lying then I may reject your maps. Collaborations between mappers are excepted from this rule. Please submit a MIDI with your map. Non-MIDI music is not allowed. Some bespoke MIDIs may be made, but this will need to be organised with the composers instead of being the default. Pistol starts are intended, though I will not enforce them on every map. It must be possible to get 100% kills and secrets in your map on HNTR, HMP & UV (n.b. this does not mean you can't put in stuff like one-way drops, just that you can't place kills & secrets that are impossible to get) Do not map for the MAP30 slot. Please use the resource wad (which can be found in the project discord server), as it has custom things that may break if your map is not built with it. Please do not use textures that start with the prefix XX without asking as these have been requested by a specific mapper for their map only. Custom textures that are not in the resource wad are allowed, though please don't go too nuts with them or include the entire resource wad with your map submission. The resource wad is based on Hardfest 2's resources, with a few additions, the main one being the entirety of PatchTEX! There is a test map on the Map02 slot that shows off the new stuff, but I will detail it below too. Arachnorb - 130HP Flies around and fires plasma in bursts of three. I've fixed the bug from last time where I forgot to remove the Refire check, so they'll function a bit less like stationary turrets now! Baby Cyberdemon - 1000HP Don't think I need to tell you what this is at this point lol Kobold Warrior - 80HP This little fucker is silent, and will dash for you to stab you in the face. It's melee attack has the exact same timing as the revenant's punch attack in a tragic turn of fate. Veilimp - 90HP Due to incredibly popular demand, the Veilimp from Eviternity 2 is in the resources. It functions almost identically to how it does there, but might look a bit different to how you remember :P Grenadier - 100HP A zombie that fires a bouncy grenade. The grenades do a bit less splash damage than rockets, but they're still pretty scary! Grenade Mancubus - 700HP If that previous monster didn't seem bad enough, here's one that fires grenades in the same attack pattern as a mancubus! Cybruiser - 1200HP If you've played NoSp2 or 3, then this guy will feel familiar. If you haven't, this guy fires a rocket and then a baron ball in succession and is all around a bastard. Jump Orb This peculiar object makes you jump when you walk into it, as if an archvile attacked you (but you only take 20HP damage!). Perhaps it could be used to unlock weird navigational routes through the map (or just for horrendously difficult platforming :P) Weapon Changes: - The pistol & chaingun are always 100% accurate - The pistol, chaingun & plasma gun now share an ammo pool, which has been increased to 600. (As a consequence, the BFG now has it's own ammo pool) - The rocket launcher & BFG no longer have the safety on when you switch to them. - The fist's damage has been normalised to make berserk punching a bit more consistent. New weapon - Ultra Rocket Launcher! This rocket launcher fires four times as quickly as the standard rocket launcher, and it consumes one rocket for every two rockets fired through demon magic or something. It's pretty ridiculous, and I hope you enjoy using it more than the chainsaw that it replaces :P GET THE RESOURCES HERE: HF3_TEX_v6 How do I claim a slot? You don't need to! Join the server and say you want to make a map, and you're in the project! I will order the submissions at the end of the submission window. What gameplay style should my map be? "Hard Map" does not just mean slaughter, feel free to interpret that as you want. We've had a wide variety of maps in the last two Hardfests, including small, Scythe-styled levels, maps with mostly combat puzzles, maps with resource starvation, large slaughtermaps, platforming maps and monsterless puzzle maps, so don't worry if you don't think your idea would be considered traditionally "hard". What theme should my map be? Do whatever you want! I will order the maps roughly by their difficulty, style and weapon progression so don't worry about any specific theme as it'll likely get put between two completely different maps anyway! Are newer mappers welcome? Absolutely! I'd like to think that the project discord is pretty welcoming, so feel free to join in and give it a go. I have a few more tips for newer mappers here: Spoiler - I would caution against making maps that you cannot beat without save-scumming during fights, since that may lead to excessive grindiness or luck in them. - If your map is very gimmicky, explain the gimmick well and consider being a bit more forgiving than you would normally be. - You don't have to make the hardest map of all time. Make something you enjoy playing, and that will come out better. - If your map is rejected, then you can resubmit it taking on the feedback it has gotten. - While the resource wad has a new pink range, and altered yellow & green ranges, don't feel like you have to focus your map's visuals on these colours (or even use any custom textures!) These are just tips, so feel free to completely ignore them! How do I submit maps? Submissions will be taken only through the discord, in order to make communicating with the mappers easier, though feel free to post maps in the thread to get feedback from people who aren't in it. The deadline for submission is Saturday 21st September at 11pm BST (UTC+1) How do I sign up as a Mapper/Composer/Tester? Ping me here in the thread with what you'd like to do and join the discord server! (Or just join the discord server, and ping me there lol) Discord server? https://discord.gg/eg2fSD7hkS Spoiler @finnks13 @whybmonotacrab @tonytheparrot @General Roasterock @JackDBS @cannonball @Christophine Place @CblBOPOTKA @Monsieur E @Treehouseminis @taviow @gudermannian function @RedBoule @eater29 @suzerduzer @Makedounia @Meowgi @raddicted @El Inferno @Yumheart @gabirupee @Scionox @Jinxie @Phoenyx @cassis @Shove82 @Xulgonoth @Raith138 @D0M0 @Bobby :D @Norb @CittyKat112 @Gothic Box @Grizzly Old B @MiracleWater @tonytheparrot @Cynder_Thief @dashlet @DeafPixel @Dubium @MattFright and possibly you! Thank you for reading this far and best of luck! Edited April 15 by finnks13 updated resources & mapper list 34 Quote Share this post Link to post
Gorxen Posted April 12 Super excited about this, love the Hardfest series <3 1 Quote Share this post Link to post
NaiadViolet Posted May 15 As with Mr. Freeze. I am also glad to compose! 1 Quote Share this post Link to post
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