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postbetawip - I quit at the finish line (single cl9 map)


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Posted (edited)

*Play Information*

Spoiler
  • Doom2.wad
  • Complevel 9
  • Requires a resource wad, included in zip. Load both wads.
  • Intended for dsda-doom, tested on v0.25.1
  • Name of the map is postbetawip, not I quit at the finish line. Even though that's a better name, hahaha.

 

Worked on this for a few weeks around a year and a half ago. It's on the bigger side. I remember I wanted to make a mapset and using this as a finale, but I quickly got a creative block and didn't make anything. I got this publicly playtested by @sandwedge (thanks, by the way! Linked it here if anyone wanted to see the older beta... probably unnecessary but it's my post, not yours) but never released it. I only made a few edits after his playthrough. It's been sitting on my computer ever since. I decided I would release exactly how I left it, not fixing any hard to find HOMs or adding difficulties or detailing or lighting, leaving unused areas for future sections, you get the deal. It remains unnamed, I kept the filename and used it as the level name (no intermission graphics, though). I meant to actually release it earlier this week, but didn't manage to until today. Delayed delay, huh.

 

Not sure how I feel about it the map overall now, I did make it a while ago. The theme (spoiler, I guess)

Spoiler

was to have the player go through earth, hell, a void like area, then return to a mix of the three. I made "hell" just a repeating area with increases in difficulty. Call it lazy or call it art, I really don't care hahaha. I never got the void like dimension to mix into the final area. That final area... I don't like it now. Quirky, and a little ugly, in my opinion.

Also, I remember being really proud of the animated archvile texture I made for this.

 

But yeah. Didn't feel it was worth polishing, but still wanted to put it out there just to have it out there, I guess. Didn't name it because I felt its identity was how it was just lying there, slightly incomplete, a bit rough, and without enough inspiration towards it to do anything.

Expect a 20-35 min playthrough, if going in blind.

 

Screenshots - 

Spoiler

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Play it if you want: Google drive download           

Edited by RockyGaming4725
Minor editing

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My gameplay kind of sucked in spots. I will say though, that for a map that I guess was searching for a central idea, this was a ride all the way through! If there's any issue, it's the constant dickish traps, but I know that's what you do so I can't complain much about that.

 

 

 

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3 hours ago, LadyMistDragon said:

My gameplay kind of sucked in spots. I will say though, that for a map that I guess was searching for a central idea, this was a ride all the way through! If there's any issue, it's the constant dickish traps, but I know that's what you do so I can't complain much about that.

 

 

 

Thanks for playing! Haha I should look into changing my style, at least once maybe

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