HeadshotTAS Posted May 30, 2023 Dreamblood is a work-in-progress megawad project for the official Doom 64 remaster. It will consist of 8 episodes, each with 8 levels, for a grand total of 64 maps! The mapset will be released on an episodic basis, meaning that it will be updated for every episode that gets completed. Each episode will have its own theme, and each map will feature its own variation on that theme. Features include: Large, dynamic map designs that will shapeshift as the levels progress Immersive environments that combine Doom 64's aesthetics with many outside influences Extensive usage of macros and other advanced features (including jump pads) Fancy custom skies (thanks @Immorpher!) Challenging combat situations that will test your skills A new soundtrack by Proxy-MIDI! This is being tested on the official Doom 64 remaster, but it secondarily supports Doom 64 EX+. If you decide to play using EX+, bear in mind some things may not work as intended.Screenshots: Spoiler Episode 1 Download (version 1.2) 34 Quote Share this post Link to post
Proxy-MIDI Posted May 30, 2023 I'll download that and finally test all of the maps ! This is promising ! ;) 2 Quote Share this post Link to post
Steppskie Posted May 30, 2023 Congrats on the release!!! Proud of you, brother! Time to Play! 2 Quote Share this post Link to post
styd051 Posted May 30, 2023 congratulations for the release I have to test it with Complex DOOM 64 on the port Super EX+ ! 2 Quote Share this post Link to post
Duskztar Posted May 30, 2023 Oh nice! Definitely going to check this out! 1 Quote Share this post Link to post
sbw37 Posted May 30, 2023 wow i'm already liking how good this looks so far :) 1 Quote Share this post Link to post
United VirusX Posted May 31, 2023 great work look forward to seeing the rest 1 Quote Share this post Link to post
Immorpher Posted May 31, 2023 Thanks to the work of @styd051, here's a WIP compatible Dreamblood for EX+ and SEX+. There will be more bug fixes coming soon!https://www.dropbox.com/s/vckkbetg3mo96jb/headshottas-dreamblood.zip?dl=0 Doom 64 EX+: https://github.com/atsb/Doom64EX-Plus/releases/ Doom 64 Super EX+: https://github.com/Styd051/DOOM64-Super-EX-Plus/releases/ 5 Quote Share this post Link to post
styd051 Posted May 31, 2023 here is my first test of the map01 with mode Complex DOOM 64 this map is cool ! 4 Quote Share this post Link to post
United VirusX Posted May 31, 2023 49 minutes ago, Immorpher said: Thanks to the work of @styd051, here's a WIP compatible Dreamblood for EX+ and SEX+. There will be more bug fixes coming soon!https://www.dropbox.com/s/vckkbetg3mo96jb/headshottas-dreamblood.zip?dl=0 Doom 64 EX+: https://github.com/atsb/Doom64EX-Plus/releases/ Doom 64 Super EX+: https://github.com/Styd051/DOOM64-Super-EX-Plus/releases/ I will never get over the fact we call "Super EX+" SEX+ lmao 6 Quote Share this post Link to post
Midway64 Posted May 31, 2023 Looking forward to play this on the Remaster, these screenies genuinely make me want to play this, cheers! 1 Quote Share this post Link to post
HeadshotTAS Posted May 31, 2023 Thank you for all the positive comments, everyone! Shortly after I posted this, I noticed a softlock in MAP04 that I somehow managed to overlook, so I've gone ahead and quickly patched that out. If you've downloaded the wad within the last 24 hours, I would recommend downloading it again so you can avoid that. Happy dooming! 3 Quote Share this post Link to post
Danieru2D Posted May 31, 2023 GGs on release man! Looking forward to playing this tomorrow! 3 Quote Share this post Link to post
Immorpher Posted May 31, 2023 Already off to a great start with the first map! 1 Quote Share this post Link to post
taufan99 Posted June 1, 2023 Congrats on Episode 1 release! Can't wait for other episodes as well. 3 Quote Share this post Link to post
styd051 Posted June 1, 2023 (edited) here is the second map with mode Complex DOOM 64 Edited June 1, 2023 by styd051 2 Quote Share this post Link to post
taufan99 Posted August 6, 2023 On 5/31/2023 at 8:18 AM, Immorpher said: Thanks to the work of @styd051, here's a WIP compatible Dreamblood for EX+ and SEX+. There will be more bug fixes coming soon!https://www.dropbox.com/s/vckkbetg3mo96jb/headshottas-dreamblood.zip?dl=0 Doom 64 EX+: https://github.com/atsb/Doom64EX-Plus/releases/ Doom 64 Super EX+: https://github.com/Styd051/DOOM64-Super-EX-Plus/releases/ Obligatory bump while we're at it, but I'd like to know when a newer version will come out. For those who only want to see how WIP the S/EX+-compatible version still is, here you go. Spoiler (this is supposed to be a jump pad btw) 0 Quote Share this post Link to post
Immorpher Posted August 8, 2023 On 8/6/2023 at 10:39 AM, taufan99 said: Obligatory bump while we're at it, but I'd like to know when a newer version will come out. For those who only want to see how WIP the S/EX+-compatible version still is, here you go. Hide contents (this is supposed to be a jump pad btw) Ahh is the switch propagation bug in DB64. I need to figure out a better jump pad graphic for EX+. I tried to come up with one for both Remaster and EX+ at the same time, but it wasnt good. I think for EX+ I will just need to make a special one. 0 Quote Share this post Link to post
jgs1989 Posted September 4, 2023 Been enjoying this wad so far...however the secret sequence to get the artifact in map 3 seems to break the map. The "i suck at making maps" texture appears on the sides of the big bridge that gets broken/collapsed when you get the red key, and you can't jump into the lava to get to the secret lift that takes you to the switch that makes the artifact available. Once you make the artifact available you can't even get to it because the path to it is collapsed into lava...then if you pick it up a giant wall appears and blocks the bridge leading to the exit and it never goes away, even after you kill the pain elemental and all lost souls. No other enemies or switches appear any where. I played through the map twice and this happened both times. I could be doing something wrong...if it matters I am playing on the Doom 64 Remaster on Steam. 1 Quote Share this post Link to post
jgs1989 Posted September 4, 2023 Also want to mention that I will gladly help play test any new maps you make for this wad. 1 Quote Share this post Link to post
jgs1989 Posted September 5, 2023 Just beat the first episode on watch me die...it was absolutely amazing all the way through. I can tell you put A LOT of effort and work into this. I can't believe you plan on making this a 64 level wad...if every level is of the same caliber as the first 8 levels...this wad will truly be one of the greatest doom wads of all time. I can't wait to play the rest of it. 2 Quote Share this post Link to post
Proxy-MIDI Posted December 10, 2023 I know I already told ya but... Congratulations @HeadshotTAS !!! You deserve this cacoward ! <3 4 Quote Share this post Link to post
DukeofIbanez Posted December 10, 2023 Wow, first map was fantastic and I'm looking forward to playing the rest. Congrats and thanks @HeadshotTAS 2 Quote Share this post Link to post
OpenRift Posted December 11, 2023 Certainly wasn't expecting so many Doom 64 WADs at these year's Cacowards! You deserve it, it was certainly one of the stand-out WADs I played this year. 3 Quote Share this post Link to post
HeadshotTAS Posted December 14, 2023 With episode 1 of Dreamblood having received a cacoward, I decided it was necessary to give the first episode a much-needed update to iron out some issues that I've noticed over the past several months. Dreamblood is now at version 1.2! The biggest change between this version and the previous one is at MAP04: the first required strafe jump has been reworked to not only be easier and more comprehensible, but also to fix issues with softlocks that could happen at that point in the level. There was also a softlock on MAP07 that only existed on I Own Doom difficulty which has now been fixed. Besides that, the other major difference is that the crashing issues that originally existed in the wad are no longer present. For those who are curious, it turns out the cause was related to the macro command Line_CopyTextures; by copying textures from a single-sided line onto a double-sided line, it risks crashing the game. Additionally, this update contains a whole host of minor bug fixes, lighting/texture adjustments, and other quality-of-life improvements to make the playing experience better than how it was originally released. Hope you all enjoy! 5 Quote Share this post Link to post
Dynamo Posted December 15, 2023 Very nice! The crash on MAP02 in particular was a bit of a roadblock for the mod, really happy to see that one has been fixed :) Besides what you've mentioned, I take it there's been no layout changes otherwise, i.e. no new secret areas etc? 0 Quote Share this post Link to post
HeadshotTAS Posted December 15, 2023 2 hours ago, Dynamo said: Very nice! The crash on MAP02 in particular was a bit of a roadblock for the mod, really happy to see that one has been fixed :) Besides what you've mentioned, I take it there's been no layout changes otherwise, i.e. no new secret areas etc? Some areas have been slightly edited in order to fix bugs, but there are no new areas or anything like that. The layouts are the same just as before. 2 Quote Share this post Link to post
Muzzy Posted March 31 Hey all, I feel like I'm missing something here but has anyone been able to get Dreamblood running on linux? (Maybe even through ZDL?) I'm having the hardest time getting it running and I really want to check it out. Any advice is greatly appreciated. 0 Quote Share this post Link to post
Maribo Posted March 31 @Muzzy 1) Grab Dreamblood from the thread here. 2) Unzip it, move DreambloodEpisode1.wad to your Doom 64 folder, path is something like /home/maribo/.steam/steam/steamapps/common/Doom 64 by default on most distros. 3) Right click Doom 64 in Steam, open Properties under Launch Options, add -file DreambloodEpisode1.wad // a more complex launch option for this game would look something like: gamemoderun mangohud %command% -file DreambloodEpisode1.wad -skipmovies If you have GOG Doom 64 then you'd just do the same thing, move the WAD file to the Doom 64 base directory and add the -file launch argument to however you're launching it. You could even add it to Steam, set it to use whatever Proton version you want, and add the launch arguments in the Steam GUI. Edit: I've also merged this question into the Dreamblood thread because it doesn't need its own dedicated thread. 0 Quote Share this post Link to post
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