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Daylight District | A 7-level vanilla episode! - RC3! [split]


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well guys.... everyone was hyping map 6 as the one to watch out for but nobody said anything about map 3 so I over-looked it. yeah, this map is pretty out there man.

 

The map itself is designed well, its a couple fights that went over the top. I can see now why that guy had a rev/archie breakdown and why the thread is going off the rails, it lines up with this map lol. With no context it seems like a silly rant that even I was poking fun at but then I played this.

 

Now I made 3000 vids and played every squonker joint that came before in the same style, UV pistol starts. There was no warning that this set would be beyond the curve of the others. This map was harder than anything in even vigor. Not sure if the absence of Eggboy caused you guys to take it too far or what

 

At around 14:50 I found an exploit to end the level and I wish I actually did leave. These two major fights were not fun at all man. I can usually save scum my way through stuff or figure out a strat, but was the strat here? Luck?

 

Seriously open arena with 2 archies in 2 different spots and revs all over. Cramped spaces and just a RL. That's basically all of use. No SSG, no plasma. Just tight rocket cramped frustrating combat with rocket launcher all over and good luck, what it feels like

 

Usually you guys offer combat thats intriguing and nuanced with a viable solution. Not here, this was just a frustrating mess that felt hard just for the sake of being hard with no real thought put into it beyond that. Quite disappointed actually and reading back, I see others echo this sentiment

 

Anyone can make a hard map thats just hard to be hard, thats easy. Making combat thats engaging and fun so the player feels like they overcame something plausible, and had a good tiime - this is what you guys used to offer and it showed. Based on this experience and comments through thread, you guys went a little too far and lost your way it seems

 

So here is the video anyway

 

 

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6 minutes ago, myolden said:

This thread has me feeling like I'm taking crazy pills so I'm going to address some things.

I didn't remember map 03 being particularly difficult (aside from the secret fight) so I went back and replayed it and I still really don't see how the rev/vile fight is so difficult. I recorded a quick video of me doing the fight kind of sloppily and it still didn't give me much trouble, I died like once before this recording because I kind of just woke up. The fight sort of cheeses itself once you kill the first archvile since all the revenants bunch up in that little stairwell. I would try to intellectualize this fight or whatever but it really is just "hold down the fire button on the RL and take cover when the archvile zaps you". There's not much to figure out here.
 

 

I'm less inclined to have sympathy for @KevvyLava. You're more than entitled to have your preferences for what you like in a Doom map. We all do. And if this map set isn't your cup of tea that's fine and I would never take offense to that. But if all you're going to do is pop into every thread for a WAD you don't like and call it "generic" or "boring" then I'll go ahead and be as blunt as you are: I don't fucking care. You did this in the D2ICO thread as well, and it derailed that thread too. You're being a dick. Believe it or not the people who make these maps read the threads and when you say shit like this: 

 

image.png.8606cf759afc4d7041cb6332a9216fff.png

 

or this:

 

image.png.3000a025d1444c07544a7e536e0e344b.png

 

they're going to think you're an asshole, because you are. Like what you like, don't like what you don't like, it's all good. But stop popping into threads being a fucking asshole unless you want to be known as "that asshole who pops into peoples threads".

 

Happy Easter

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2 minutes ago, KevvyLava said:

 

Happy Easter

 

Good luck posting, look forward to seeing you shit up the next thread. 

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4 hours ago, Clippy said:

well guys.... everyone was hyping map 6 as the one to watch out for but nobody said anything about map 3 so I over-looked it. yeah, this map is pretty out there man.

 

The map itself is designed well, its a couple fights that went over the top. I can see now why that guy had a rev/archie breakdown and why the thread is going off the rails, it lines up with this map lol. With no context it seems like a silly rant that even I was poking fun at but then I played this.

 

Now I made 3000 vids and played every squonker joint that came before in the same style, UV pistol starts. There was no warning that this set would be beyond the curve of the others. This map was harder than anything in even vigor. Not sure if the absence of Eggboy caused you guys to take it too far or what

 

At around 14:50 I found an exploit to end the level and I wish I actually did leave. These two major fights were not fun at all man. I can usually save scum my way through stuff or figure out a strat, but was the strat here? Luck?

 

Seriously open arena with 2 archies in 2 different spots and revs all over. Cramped spaces and just a RL. That's basically all of use. No SSG, no plasma. Just tight rocket cramped frustrating combat with rocket launcher all over and good luck, what it feels like

 

Usually you guys offer combat thats intriguing and nuanced with a viable solution. Not here, this was just a frustrating mess that felt hard just for the sake of being hard with no real thought put into it beyond that. Quite disappointed actually and reading back, I see others echo this sentiment

 

Anyone can make a hard map thats just hard to be hard, thats easy. Making combat thats engaging and fun so the player feels like they overcame something plausible, and had a good tiime - this is what you guys used to offer and it showed. Based on this experience and comments through thread, you guys went a little too far and lost your way it seems

 

So here is the video anyway

It would be a shame if this thread simply devolved into a discussion on the merit of this wad, so I will say this, Squonker wads have generally trended towards being more difficult on UV and this has not changed. The designers on this wad are the same ones that have worked tirelessly to contribute great maps to multiple projects, and still have a sharp sense of design that hasn’t gone away just because they aimed to make something more challenging. No one set out to make something that would upset you, and difficulty settings were provided for players who do not quite meet the skill floor of the higher difficulties. I find some of the wording in your post to be a bit disrespectful, especially considering the quality of the wad and this project’s development has been so smooth compared to the one I’m supposed to have mapped for for a year now. At the end of the day, Squonker is a friend group that also makes maps that are released to the public free of charge, I don’t think criticism is bad, but I find a few of the posts in this thread to be thoughtlessly callous, and the sort of thing that could potentially really hurt someone who put a lot of work into their map. This wad offers what squonker has always offered, end of story.

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Posted (edited)

I am pretty disappointed reading this thread after being a way for from DW for awhile. @Clippy you are absolutely entitled to your anger and frustration with @T.Will's map, no can take that from you, but what you've done with said anger is the furthest thing from a good look. Everyone in Squonker is very open to critical feedback to improve there maps, but it's hard to recognize anything substance from your post past your frustration and blame on the author. Your definition of the thread going "off the rails" so far from what I've seen, barring a few posts about complaining about key hunts in doom, has been a discussion on approaching fights and unique ways and solving combat puzzles. It's very easy to fall into the trap of this is hard this must be the author's fault, when we have several posts in this thread showing people's various methods of approaching the encounters in this map. Hydropump is a very unsuspecting map on the player, and one of the many highlight's in @T.Will's portfolio. Again, you are absolutely entitled to your anger and frustration with the difficulty, as easy as it would be to just say "skill issue" and move on. You are right, it's easy to make hard maps just to be hard but if you genuinely think that was the case for this map then I seriously urge you to reassess. If you think the new direction this wad was taken was too far and that we have lost our way then I invite you to stop playing our maps if it turns out to not be your cup of tea.

 

Edit: Also the evil marines from Scythe II are fun.

Edited by ZeMystic

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Posted (edited)

I think that it's honestly a very good thing that squonker refuses to be pigeon-holed like they do. Most people can tell you what a squonker wad looks or feels like, but this wad kinda challenges that perception in a way that tickles me.

 

I think we call that progression.

Edited by Ludi

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I hope this wad is as challenging as this thread makes it seem! (I usually wait for idgames to play stuff, but am still excited)

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Well it seems like maybe I went too far too with my comments, and I'm sorry if I offended anyone.

 

was never my intention, and I wouldn't even have said that much if not for the consensus in previous posts of this thread, which also appeared in my YT comments and off screen discussions, re the state of map 3.

 

Believe it or not, this map has indeed been proven polarizing - there is valid arguments for both sides. I just always like to provide honest feedback from how I see it. This was my experience as it was. Never meant to offend ppl so greatly.

 

I can totally respect you guys and your maps and for @T.Will I have enjoyed previous outings and have nothing at all against the author or any of you guys. I keep coming back because I genuinely enjoy what you guys put out most of the time, but not every map can be for everyone, ya know?

 

When I choose to play this I was actually excited for more squonker action & would be interested in seeing the rest of this, especially map 4 which I heard a lot of praise for. But if my presence is going to be a disturbance maybe I should part ways with the rest of my planned playthru

 

Anywho, I started in this community to do my best to share in the love of doom and just get have some fun sharing my experiences with maps and stuff, never meaning to step on toes but it wouldn't be much value if I was never not honest in sharing my experience, upon which again - I'm not alone haha

 

I think maybe everyone needs to take a step back a bit, myself included

 

Again sorry for any offense - I would more like to set out to be a positive person and I'm not happy with the vibes sent out, sorry I couldn't find a better way to be more articulate and constructive, we're all human and everyone tries their best 

 

Happy Easter

 

 

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Just wanted to say that I like this wad, quite a lot, even while using not so very nice words under my breath on the blind playthrough once in a while. Now it's true that I may be quite biased because I've played 6 other Squonker joints before, but even for someone not acquainted with the team's work or not liking their work at all, they deserve a huge amount of respect and an equal amount of effort from the player in figuring out how to navigate challenges.

 

I think an important point is that if one has criticisms, making them as substantial and as civil as possible is in the end good for everyone - good for the one making the comments because it helps them articulate something constructively, and good for the creators because they can absorb that constructive feedback and grow themselves.

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Posted (edited)

@Clippy maybe you shouldn't blame the map for your recording fuckups, just a thought.

 

You don't get to say "okay, everyone needs to step back now" after you say stupid inflammatory nonsense. sorry. 

Edited by Ludi

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1 minute ago, Ludi said:

@Clippy maybe you shouldn't blame the map for your recording fuckups, just a thought.

 

Maybe you shouldn't use every public server to post your content and never contribute to any conversation either. I told you to stop doing that in my discord and you blocked me for it. Isn't that funny?

 

Again, I'm not the only one with a few grievances with this map, just a thought. I was seriously done in this thread and attempting to make peace but you had to call me out for some reason.... on something that has nothing to do with anything?

 

lol I cant believe you're STILL harassing me about this. I had to block you cause you messaged me bout this 50 billion times and once when I was trying to go live. Like you don't know how to stop, here is the proof.

 

Servers have places to post vids in them, and ppl use em to post vids. That's why these sections exist and that's how servers work. Harassing me and demanding me to talk more in whatever server it was isnt a good way to build a community. How many other ppl did you chase away by being like this? 

 

See why I had to block you, its years later and you still feel the need to bring this up, HERE of all places. 

 

Seriously, move on - all you're doing here is derailing the thread further. Maybe go back to the pineapple server and complain some more instead

 

This is REALLY stupid and I plead with you to LET IT GO already. 

 

wtf

 

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The fuck are you talking about? I've only mentioned it once. Proof or it didn't happen 

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Guys, this is becoming a little unhealthy. Can we go back to talking about the project in question? 

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