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DOOMED SOULS


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DOOMED SOULS

 

Hello every-nyan. I'm Nekosattva and I used to make a lot of maps as a kid. Well, I took a decade-long break; now, I suddenly got the urge to relive the past and start making maps again. These maps are inspired by the gameplay and the atmosphere of the dreary and wonderful DARK SOULS franchise. After about 10 false-starts with nothing maps, my first proof-of-concept is ready. I went a bit overboard with the new scripting capabilities (I'll be adding in status effects soon!) and sector-over-sector capabilities but I have some good ideas. This MAP is called "Asylum" and it's an unfinished conceptual map testing some ideas I'd like to put into a future set of maps. I'm trying to get to a gameplay loop which is difficult for reasons other than sheer perseverance through slaughter (hey, I love Sunder!) but I don't think I'm there yet. The puzzles are also placeholder. Nevertheless, I'd like to share some progress and hopefully people can let me know what works and what definitely does not. Once you play, you'll see that I love verticality, cramped corridors, traps, and interlocking sections.

 

This map was made possible by the work of many other modders too numerous to mention, who have created texture packs and actor scripts I've unscrupulously used. I did create a few myself however-- including an archvile with no attack capabilities. Maybe this will start a new revolution in annoying encounter design. Some textures, and all the music are my own. 

 

You can download the alpha .pk3 here:

https://drive.google.com/file/d/1-dRyz-Nr_uU-dbu_wDMWD_arQB-b7Ba3/view?usp=sharing

 

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Edited by nekosattva

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  • 2 weeks later...
16 hours ago, sarcastico said:

One of the best map I have ever played.

Everything is pretty neat.

Make some more

 

thank you! its just a proof of concept, the real thing will be much better put together.

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12 hours ago, Delisk said:

 

 

really useful video, thank you. i have a good sense of what works and what doesn't now. though i'm not sure why the dog from animal crossing is following you around...

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