I'm trying to get this effect in software mode: (ignore the minimap in the top-right, forgot to turn it off)
In hardware rendering (GZDoom, dsda-doom, etc.) it's no problem, just fall into a pit with a skyhack wall around everywhere else, and leave out the lower texture on the wall under the higher sector.
Of course this doesn't work in software mode, and you just get a HOM under the higher sector instead.
I thought there was a way to get this to work, but maybe I'm misremembering things. Anyhow I'd love if anyone knows a solution.
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I'm trying to get this effect in software mode: (ignore the minimap in the top-right, forgot to turn it off)
In hardware rendering (GZDoom, dsda-doom, etc.) it's no problem, just fall into a pit with a skyhack wall around everywhere else, and leave out the lower texture on the wall under the higher sector.
Of course this doesn't work in software mode, and you just get a HOM under the higher sector instead.
I thought there was a way to get this to work, but maybe I'm misremembering things. Anyhow I'd love if anyone knows a solution.
sector_in_sky.wad
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