Danlex Posted April 1 (edited) 0x0 (Zero by Zero) is a very short, MBF21 mapset that follows the "n by n" texture limitation gimmick, meaning that every map in the wad uses 0 flats and 0 textures. I didn't allow myself to use special textures like switches, doors, key markers, skies, etc; and I also didn't use custom sprites for decorations because that kind of defeats the purpose of the gimmick in my opinion. I only allowed myself to use DeHackEd to change the properties of some actors and also for some whacky effects to make the maps more interesting. Please keep in mind that this wad will not work properly in some sourceports because of the way they handle untextured geometry. Recommended ports are listed down below. Information Format: MBF21 (-complevel 21) IWAD: Doom 2 Coop: Yes Deathmatch: No Jumping, crouching and freelook: DisabledTested with: DSDA-Doom 0.27.5 GZDoom 4.11.0* Doom Retro 5.3 Does not work with: ZDoom, Zandronum, Skulltag, Woof!, Eternity Engine, probably other ports that haven't been tested yet** **Maps 05 and 06 are the only maps in the wad that make intentional use of the HOM effect. If you launch the wad and you start to see HOMs everywhere from the very beginning, that means the wad doesn't work on the port that you're using. *You must use the Hardware Accelerated Render Mode if you play using GZDoom. Maplist 01: Zero by Zero 02: Visplane Underflow 03: Home is Where the HOM is 04: Caco Girl Bath Water 05: Hell of Mirrors 06: Icon of sin(nπ), n ∈ Z + Editor screenshot with fullbright enabled: Spoiler Known bugs: There's currently a bug with dsda-doom where the automap doesn't update properly if you play using software rendering. You'll have to switch to OpenGl to fix this. [ DOWNLOAD (v1.1) ] Hope you enjoy! Edited April 2 by Danlex v1.1 released 115 Quote Share this post Link to post
Emperor S P O O N Posted April 1 This April Fools joke is so good, it's no longer a joke. It just looks like a genuinely cool mapset. Can't wait to dig into this one! 4 Quote Share this post Link to post
NecrumWarrior Posted April 1 These maps are dark and empty like my soul. They get the Shadow the Hedgehog Seal of Approval™. 6 Quote Share this post Link to post
Danlex Posted April 1 I just had to fix a bug that could potentially make some maps unbeatable, please download the wad again if you did that earlier, sorry about that. 3 Quote Share this post Link to post
myolden Posted April 1 Even with no textures your maps look great. Can't wait to see how they play! 2 Quote Share this post Link to post
Ravendesk Posted April 1 Hi, does this work with Freedoom? Spoiler Hilariously amazing set. Map 04 is quite laggy but I guess that's the price we have to pay for the bath water. 2 Quote Share this post Link to post
esselfortium Posted April 1 Incredible stuff. It took me a moment to realize what I was actually seeing in the first screenshot. 2 Quote Share this post Link to post
msx2plus Posted April 1 it's like of doom was a super scaler arcade game (galaxy force 2, space harrier, etc). amazing 4 Quote Share this post Link to post
ShallowB Posted April 1 WAIT I didn't see the download link before and thought it was just a joke. Now that I've actually played it, I gotta say this is really cool! What a neat idea! I love it! 2 Quote Share this post Link to post
MFG38 Posted April 1 Alright, all joking aside, this is legit some of the coolest shit I've ever played. I never would have thought to build a house out of decorative pillars at different elevations or create a rain effect with health bonuses and what I can only assume to be conveyor magic. This very wad perfectly showcases the kind of creativity that makes me realize how much I love this community and why. Awesome work. 2 Quote Share this post Link to post
Mystic 256 Posted April 1 Its genuinely fascinating what kind of decor can be done with only things 1 Quote Share this post Link to post
DankMetal Posted April 1 Se suponía que era una broma del dia del payaso hermano, esto se ve genuinamente hermoso 2 Quote Share this post Link to post
Redneckerz Posted April 1 An exercise in minimalism, disguised as a April Fools joke and a lesson in ''How to achieve more with less.''. Except the jokes on us all, because that is something really special. @Danlex it amazes me that, you too, managed to make Doom look like something wholly unique, yet again. Limitations breed creativity, and 0x0 shows this perfectly. What a Caco contender. 4 Quote Share this post Link to post
gemini0 Posted April 1 Just finished it, a bit miffed that you turned off vertical mouselook but I can understand why. Good stuff! 1 Quote Share this post Link to post
SCF Posted April 1 This is really creative. I love the supercharge river, waves, and rain. And the crusher section in map 2 is legitimately just a cool setup in its own right. I wish the HUD text wasn't so hard to read though, even if it's true to the original (missing) texture. 1 Quote Share this post Link to post
SleepyVelvet Posted April 1 Fucking brilliant. Executed almost perfectly. I feel like most mappers have tried something along the line of "let's make a maze in the void out of torches, tehe", but no one's really combined it with height variation or sector work like this, or made compositions of Things depicting "realistic" environments and objects on this level. The mapper does seem to enjoy a little extra freedom from using MBF21 and minor DeHacked, but this is an absolutely greatly executed limitation project. 50 Shades of Graytall, 1x1, DIY/1badwad, etc. This takes some of those principles but distills them down to an extreme, but still comes off as crisp as ever and not very janky at all (ie. it does "switches" and other tricks better than a lot of the jank we came up with in 50shades, etc.). And to help, it's a short "coffee break" length WAD. Mapsets that go longer than several maps, for me, usually start to drag on if I extend my play session past that. But as short as it is, this set still explores a decently large sampling of well-varied, fresh gimmicks within the no-texture limitation space. A well of creativity. I guess it was only a matter of time before someone spring-boarded off of 1x1 into arguably its logical and funny extreme, and that context makes these maps double as a funny flex compared to if they were simply conceived and made in a vacuum (in which they would still be exceptionally freakin cool). Also, most importantly, you made TREES out of TREES! That's just funny as fuck. 9.8/10 WAD HNTR FDAs: noisy_0x0_fda_m6.zip 8 Quote Share this post Link to post
Maribo Posted April 1 Very good WAD with fun setups and a clear aesthetic vision. Contains elements of many things: mostly obviously the X by X-types and Graytall but also throws in a sprinkling of minimalist Grove (or perhaps the Creep Doctor if you look at it that way). Clever use of fake floors and blocking lines mostly minimizes the irritating issue of sprite collision, kudos and thanks for being mindful of that! Essential play for minimalist and experimental aesthetics enjoyers. UV playthrough demos, -dsdademo, v0.27.5 for playback - 0x0-maribo.zip A minor bug report: in Map05, I had a Cacodemon end up in one of the storage closets that the blocking torches get sent to after you activate them (happens in the dsdademo above), specifically line 404 into sector 773. Not sure what the best fix for this would be. 8 Quote Share this post Link to post
Walter confetti Posted April 2 For being a April Fools, the premises are quite intruiguing. Downloaded to see how did you this without any textures! 2 Quote Share this post Link to post
Raith138 Posted April 2 A incredibly solid mapset. It is really good for the restriction. 1 Quote Share this post Link to post
Danlex Posted April 2 Hi! Just letting y'all know that I have updated the wad to fix some problems that were spotted in the demos shared earlier. -Changed the design of the teleporting torches to prevent monsters from getting stuck in the closets outside of the map. -Fixed and improved some monster closets. -Made some slight changes to the monster placement; difficulty settings should be better balanced now. -Now the icon of sin actually works on lower skills (can't believe I missed that lmao). DOWNLOAD (v1.1) Thanks to everyone for all the positive feedback so far and thanks to Velvet and Maribo for the demos ^^ 8 Quote Share this post Link to post
Yagacaw Posted April 2 This map set was an absolute joy to play! I loved the doom cute river and the entirety of level three. The only thing more terrifying then the cabin was the realization it was my only shelter. Well done! 1 Quote Share this post Link to post
antares031 Posted April 3 The only one complain I have about this wad is that the default HUD numbers are difficult to read, since their color makes them blended with the HUD panel. Probably giving more contrast to the HUD numbers would be nice. This a really interesting mapset with Doomcute™ grade thing decorations and effects, thanks for making this one! 2 Quote Share this post Link to post
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