JadedFanatic Posted April 2 (edited) Story Details Spoiler Fighting through mountainous terrain, you find yourself at a clearing, where you come across a strange sight; a former, zombified seargent standing proudly over the corpse of an imp? After a moment, you deduce that you've reached Imp Canyon, complete with the tenuous circumstances from which it arose. Information from the site is scarce, and the amount you haven't erased through killing demons on impulse is scarcer yet, but you understand that a techbase had recently been constructed in the area, intended to coordinate planning against you across the region. However, it was built next to an old castle, abandoned for centuries yet still structurally stable. Once cleared up, a splinter faction broke off into the castle, first unreceptive to efforts at contact before becoming outright hostile. From there, a battle occurred between the pair. Although mostly inconclusive, the Castle seems to have won - but took heavy casualties, including the eccentric Archvile that seized it in the first place, succession now divided between his army of Hell-Knights and a reclusive Baron hidden somewhere within the building. Or did they all die? Or perhaps those rumours were false. In the distance, you can hear the echo of gunshots, fireballs and growls; it seems that you'll confirm the truth soon enough. The second phase of the battle is kicking off, and with your involvement, you're certain that there won't be a third. Name: The Battle of Imp Canyon Map Format: UDMF Ports Tested: GZDOOM; doesn't work on other source ports. IWAD: Doom 2 Map: MAP01 Music: Into Sandy's City Gameplay: Only tested in Single-Player, though player starts for Co-Op mode are present. Difficulty Settings: Yes; separate enemy and item layouts used for H, NTR!/HMP/UV Multiplayer Placement: (Yes/No) Build Time: (How long spent on initial mapping) Requirements: None, though Freelook, Jumping and Crouching are all permitted. This is my first WAD. Hopefully, I've avoided a horrific excess of errors and poor game design that plagues 1994-WADS, but would welcome any and all feedback. Download links from Idgames/archives and Doomshack to be added if/when uploads are accepted, but until then, you can download it from here: Edited April 2 by JadedFanatic Changing source of download to WAD - original edit doesn't seem to work fully, and wanted to source from email used specifically for potential wad releases. 7 Quote Share this post Link to post
LadyMistDragon Posted April 2 You have to give public access for others to download this. 1 Quote Share this post Link to post
JadedFanatic Posted April 2 Just now, LadyMistDragon said: You have to give public access for others to download this. ...should've remembered that. Updated permissions on the Google Drive, should work now. 0 Quote Share this post Link to post
JadedFanatic Posted April 3 8 hours ago, Delisk said: I'll be honest; that was not how I expected it to be played. 1 Quote Share this post Link to post
Poobastroniandcheez Posted April 7 Pretty fun map! I'd say some quality of life changes you could make is mark all the doors that need keycards, unless I missed the markings some of the doors weren't marked. Also really liked the decorating you did in areas like the little lobby with the desk area and the little red bench and think if you did some more fun little details like that in more areas of the map it'd look really nice. 0 Quote Share this post Link to post
FireWarden1000 Posted May 21 (edited) I completed The Battle of Imp Creek BATTLE.WAD with GZDoom with Brutal Dooom v22 Beta Test 3 brutalv22test3.pk3 DOOM mod on Ultra-Violence, interesting DOOM2 level, 70/100. There are numerous graphic bugs present in the level, but the gameplay earns a higher score, because of the large level design, and the level is filled with various enemies. The main complaint about BATTLE.WAD is the presentation of the level, because the level will consist of large areas full of empty space with minimal detail in each area of the level. The graphics will need improvement, because you will be able to see through the ceiling in parts of the level, and the level is full of moving door tracks. The main compliment I have for the level is the gameplay length, because the level takes a long time to complete considering the size of the level, numerous switches to activate, the number of enemies present in the level, there are Secret Areas to explore, and the gameplay balance for Ultra-Violence is well balanced. The level is called "The Battle of Imp Canyon" instead of "The Battle of Imp Creek," and I didn't see a creek in the level unless the creek is the Lava Area. GRAPHICS: 60/100 GAMEPLAY: 85/100 PRESENTATION: 65/100 Edited May 21 by FireWarden1000 0 Quote Share this post Link to post
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