ALilGrayBoi Posted April 5, 2024 Im making a new monster in zscript and I cant figure out how to add a different sound class lambstrosity : Actor { Default { Health 1000; Radius 48; Height 64; Mass 1000; Speed 20; PainChance 50; Monster; +FLOORCLIP +BOSSDEATH SeeSound "fatso/sight"; <----- PainSound "fatso/pain"; <----- DeathSound "fatso/death"; <----- how do I change these???? ActiveSound "fatso/active"; <----- Obituary "I like having you around"; Tag "$FN_MANCU"; } States { Spawn: FATT AB 15 A_Look; Loop; See: FATT AABBCCDDEEFF 4 A_Chase; Loop; Missile: FATT G 20 A_FatRaise; FATT H 10 BRIGHT A_FatAttack1; FATT IG 5 A_FaceTarget; FATT H 10 BRIGHT A_FatAttack2; FATT IG 5 A_FaceTarget; FATT H 10 BRIGHT A_FatAttack3; FATT IG 5 A_FaceTarget; Goto See; Pain: FATT J 3; FATT J 3 A_Pain; Goto See; Death: FATT K 6; FATT L 6 A_Scream; FATT M 6 A_NoBlocking; FATT NOPQRS 6; FATT T -1 A_BossDeath; Stop; Raise: FATT R 5; FATT QPONMLK 5; Goto See; } } Also I cant figure out how to add the monster in udb with the editor numbers so I have the actor using the beta lost soul's number DoomEdNums { 9037 = lambstrosity } some other tips with zscript would also be appreciated 0 Quote Share this post Link to post
Kappes Buur Posted April 5, 2024 Custom sounds are defined with SNDINFO If you want to see an example then check out Realm667/Repository/Beastiary/crash 0 Quote Share this post Link to post
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