Baron T. Mueriach Posted April 5, 2024 Yo how do I make the death of 2 entities equal 1 function. Like E1M8, once both of the Barons are dead, then the door raises. Not sure how to do this, I can make it work with one but not 2 because I guess it's MAPINFO or something. 0 Quote Share this post Link to post
Kappes Buur Posted April 5, 2024 (edited) Fragging the two Baron of Hell actors causes a sector with the id tad 666 to be lowered, because this behaviour was programmed into the DOOM engine. If you want to replicated this setup then make your map for E1M8, or for another map slot use Voodoo Doll Scripting. At the time there was no such thing as MAPINFO, which was first introduced with HEXEN. For a source port like GZDoom this is easily done with an ACS script Edited April 5, 2024 by Kappes Buur 1 Quote Share this post Link to post
Baron T. Mueriach Posted April 6, 2024 22 hours ago, Kappes Buur said: Fragging the two Baron of Hell actors causes a sector with the id tad 666 to be lowered, because this behaviour was programmed into the DOOM engine. Appreciate it, thank you. 0 Quote Share this post Link to post
Async Unicorn Posted April 10, 2024 (edited) On 4/6/2024 at 8:31 AM, Baron T. Mueriach said: Appreciate it, thank you. You also can do this with UMAPINFO lump (works for nearly all modern source ports) bossaction = thingtype, linespecial, tag: Defines a boss death action, overriding any map default actions. Tag 0 is not allowed except for level exits. Shoot triggers, teleporters and locked doors are not supported. A map may define multiple death actions. Thingtype uses ZDoom's class name Edited April 10, 2024 by Vanilla+Unicorn 1 Quote Share this post Link to post
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