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grungo ask, what map give you immersed experience?


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grungo ask what mapset give you a immersed feel, and how it make you immersed? like what maps made you feel locked in and felt like it was well done?

 

me like tnt because you feel like astronaut shooting demons off different asteroids and spacestations and caverns

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Doom Raider by Russell Pearson is an all time classic where the player dives into a temple full of traps that utilize ZDoom magic and evil spirits that try to hunt you down, and really nails the whole 'Tomb Raider' + 'Indiana Jones' vibe for the short play time that it has. I linked the updated version since it is compatible with newer gzdoom versions, and because it adds a bunch of new features that enhances the original experience.

 

45 minutes ago, Grungo said:

me like tnt because you feel like astronaut shooting demons off different asteroids and spacestations and caverns 

 

Lunatic by Paul DeBruyne (skillsaw) would be right up your alley if you want to kill demons on the moon and watch a rocket launch, but only if Grungo is comfortable with witnessing such new-age technology...

Edited by Napeyear

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1 hour ago, Napeyear said:

Doom Raider by Russell Pearson is an all time classic where the player dives into a temple full of traps that utilize ZDoom magic and evil spirits that try to hunt you down, and really nails the whole 'Tomb Raider' + 'Indiana Jones' vibe for the short play time that it has. I linked the updated version since it is compatible with newer gzdoom versions, and because it adds a bunch of new features that enhances the original experience.

 

 

Lunatic by Paul DeBruyne (skillsaw) would be right up your alley if you want to kill demons on the moon and watch a rocket launch, but only if Grungo is comfortable with witnessing such new-age technology...

grungo cannot comphrehend horrors of industrabunga

 

 

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Lost Civilization ; There's something almost fantasy like about these maps, these remote locations, the fact they look realistic. It feels like some kind of dream, Forgotten idyllic places where you feel good and on an adventure.

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My favorite is Four site by bauul. It's a big underground base with four areas that really give you a great atmosphere of "techbases invaded by demons". It's a pretty long map, but totally worth it.

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Illuminati Revealed from Ancient Aliens. something about that map sucks me in and brings me some kind of bliss as i mow down everything in my way. the music, the environment, the sounds, the chaos, i get lost in it. it really is such a wonderful climax at that point in the game, and easily one of my all time favorite maps as a result.

 

honorable mentions go to The Game Never Ends by Tristan Clark and Nonsense Codon from Time Tripper, at least these are the ones that come to mind right now, its late.

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Grungo asked for maps in the title then mapsets in the OP, i'll take some kind of intersection and (re)post a list of first maps of mapsets that really do a great job regarding immersion (already posted elsewhere but here with one or two additions)

 

Tangerine nightmare 01 - Sombre venue (Datacore/FranckFRAG) : you instantly get that you enter a realm
Lost civilization 01 - Mountain pass (Jaska) : you (more or less) instantly get that this wad will be « different » kind of exploration
Flesharmonic 01&02&03 : Embryon (Roofi) - They move below (Alephany) - Blood masses (Duskolos) : already wrote in the wad’s thread how much I love this « in 3 times » opening.
Warrior 01 - I will hunt (Ilya Pashchenko) : you instantly get oldschool and twisted, naïve vibes. Opening of a really singular moderately modern wad
Eviternity II 01 - Elysium (Tristan Clarke) : far from having finished this quite good wad, mostly because I always spend way to much time losing myself in this melancholic jewel of opening
What lies beneath 1&2 : Mansion halls of madness (Muumi) - Deluge (LordEntr0py) - 2 very different atmospheric maps with joyful gameplay opening to a great wad
Uroboros 01: A familiar place (Ravendesk) : A quite intense but fair opening for a great experimental wad ! You want to come back to this « familiar place » (and you will, but with what consequences ?)
Jack builds a tech base 01 : Brick by brick (Benchy and Xulgonoth) : incredibly powerful sinister, dreamy and ironic opening.

Magnolia 01 : Another place entirely (ribbiks) : my favorite introduction by ribbiks, you'll get oppressed, you'll get played, you'll get puzzled (could have pick FCFF map 01 but it's the only map I've played from this set)

Edited by apichatpong

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The Dome in Ashes: Afterglow is one of the greatest levels in any game, ever. Words cannot describe how immersive that level is. Don't spoil it for yourself because you can only experience it the first time, once.

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A confident opening can do a lot for immersion. Taviow's Map23 from Doom 2 In City Only is a stunning hook into an infernal urban slaughterfest:

 

 

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image.png.a24aa5afd5925adaaaca560c3f6f715d.png

Playing when I was less than five years old the maps e2m1 (the first Doom map I ever played), e1m1, e1m2, e1m5, e1m7, e2m4, e2m6, e3m2, and e3m3 (perhaps the whole of Doom 1) was certainly the most immersive experiences in my life as a gamer. It was almost as if I had literally entered a new world. After that, the closest I came to feeling like that was playing Duke Nukem 3D or Blood (in the case of Blood, terrified on my father's lap: he moved and I shot).

As an adult, I would have many wads to name that left me extremely immersed, but nothing compares to the experience I had as a child playing the original Doom. Perhaps the wad that brought me closest to the feeling of immersion of the past was myHouse.wad, but certainly because I played it without knowing any spoilers at all. I felt that my sanity was being tested.

Edited by The Royal We

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Doom 64 may not scare me as much as it did back when i was a kid, but map 20 "Breakdown" makes me feel uneasy every time i play it. I know how the map is, all the magic behind the game dissapeared because i know how everything works, but even to this day, i feel kind of sick playing that specific map.

Is not just the music, it's also the weird lightingand the flesh in the hallways.

In terms of combat is nothing too trascendental, there are some jumpscares here and there, but nothing i haven't seen in previous maps.

Breakdown is one of the highlights of all the doom 64 campaign, lemme tell ya.

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16 minutes ago, DankMetal said:

Doom 64 may not scare me as much as it did back when i was a kid, but map 20 "Breakdown" makes me feel uneasy every time i play it. I know how the map is, all the magic behind the game dissapeared because i know how everything works, but even to this day, i feel kind of sick playing that specific map.

Is not just the music, it's also the weird lightingand the flesh in the hallways.

In terms of combat is nothing too trascendental, there are some jumpscares here and there, but nothing i haven't seen in previous maps.

Breakdown is one of the highlights of all the doom 64 campaign, lemme tell ya.

yeah doom 64 make me feel weird feelings too, like that one map, dark citadel where it's long hallways with spear traps, with windows showing the night sky in hell and moonlight being projected inside the building. along with the ambience

 

it really make you think you're trapped in some nightmare world. where it's calm but scary

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I was recently re-playing Doom through the PS1 version that was ported over to pc. It feels unbelievably immersive. In part this is due to the incredible Audrey Hodges' soundtrack, which feels to me very much like the kind of stuff Mark Snow brilliantly delivered for the X-Files. Creepy, unsettling, etc. In other part is due to the levels being much darker than the usual PC version of Doom. This leads to the whole experience being much slower paced and methodical. It reminds me of being in a haunted house as a kid. Genuinely on edge, almost reliant on sound effects alone at times, and wondering always if there's some horror lurking right ahead or just behind you. When there's less visibility, it's easy to let the imagination fill in the blanks. It's why you don't see what the Predator or the Terminator actually look like until the end of the movie. Fear is the most effective when the horror is implied, and you're left to guess what could be so terrible as to do all that. It's no wonder Doom 3 adopted this approach in trying to make a more realistic, immersive Doom experience.

 

Sometimes I intentionally don't get the light amplification visor in that E2 map with the fake out yellow key exit. It's scarier and more fun to try and do it in the dark.

Edited by QuaketallicA

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On 4/6/2024 at 12:39 PM, The Royal We said:

image.png.a24aa5afd5925adaaaca560c3f6f715d.png

Playing when I was less than five years old the maps e2m1 (the first Doom map I ever played), e1m1, e1m2, e1m5, e1m7, e2m4, e2m6, e3m2, and e3m3 (perhaps the whole of Doom 1) was certainly the most immersive experiences in my life as a gamer. It was almost as if I had literally entered a new world. After that, the closest I came to feeling like that was playing Duke Nukem 3D or Blood (in the case of Blood, terrified on my father's lap: he moved and I shot).

As an adult, I would have many wads to name that left me extremely immersed, but nothing compares to the experience I had as a child playing the original Doom. Perhaps the wad that brought me closest to the feeling of immersion of the past was myHouse.wad, but certainly because I played it without knowing any spoilers at all. I felt that my sanity was being tested.

 

First person shooters really are the original kind of "virtual reality." Even having grown up in a world where more recent shooters already exist, there was always something uniquely surreal the first time I played a game like Doom or Quake in the first person perspective.

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Grungo should play Epic 2 where first map make player feel like archeologist uncovering ancient tomb. Just beware of skeleton warrior with file shoulders!

 

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I played going down with my friends on zandro not too long ago, it was a pretty immersive experience. Amazing mapset

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Map to give me most immersive experience? I would say Misri Halek, Map 20 of Alien Vendetta. It truly feels like you're an archeological explorer excavating an intricate labyrinth inside an Egypytian pyramid while fending off against monsters infesting the place and making your way out by hunting switches, secret doors, hidden tombs, and solving puzzles. TNT's Map 31: Pharaoh may have started the experience, but Misri Halek has refined the concept into something much more engrossing, paving the way for other maps and wads of the same theme like Scythe 2's Egyptian episode and Epic 2.

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Well, various maps in Lost Civilization and Hellbound most certainly provide that experience, due to the amount of maps that attempt to simulate real-world settings.

 

I would cite more specifically Devil's Den from TNT Revilution, along with Grande Bleu and Ruee vers Laure from 180 Minutes Pour Vivre.

 

One more I'll cite is Another Glance at the Paradise from Mapping at Warpspeed.

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