Hello, I was wondering if someone might be able to help me with this problem. When I kill the monster, the door opens downward. However, the walls also slide down as it opens. Is there a way to prevent this from happening? I would greatly appreciate any help!
Here is a video I recorded of the problem: https://www.youtube.com/watch?v=XJgZeN3OfNs
I am using the GZDoom: Heretic (UDMF) configuration
The door opening is done by using the "Floor Lower by Value" action when the monster is killed, linking it to the door's Sector Tag. The door's floor height is equal to its ceiling height so it starts high up.
Edited by kwhobbs Included the configuration and details of the implementation
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kwhobbs
Hello, I was wondering if someone might be able to help me with this problem. When I kill the monster, the door opens downward. However, the walls also slide down as it opens. Is there a way to prevent this from happening? I would greatly appreciate any help!
Here is a video I recorded of the problem: https://www.youtube.com/watch?v=XJgZeN3OfNs
I am using the GZDoom: Heretic (UDMF) configuration
The door opening is done by using the "Floor Lower by Value" action when the monster is killed, linking it to the door's Sector Tag. The door's floor height is equal to its ceiling height so it starts high up.
Edited by kwhobbsIncluded the configuration and details of the implementation
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