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UDB Sliding Door Texture Problem


kwhobbs

Question

Hello, I was wondering if someone might be able to help me with this problem. When I kill the monster, the door opens downward. However, the walls also slide down as it opens. Is there a way to prevent this from happening? I would greatly appreciate any help!

Here is a video I recorded of the problem: https://www.youtube.com/watch?v=XJgZeN3OfNs

 

I am using the GZDoom: Heretic (UDMF) configuration

The door opening is done by using the "Floor Lower by Value" action when the monster is killed, linking it to the door's Sector Tag. The door's floor height is equal to its ceiling height so it starts high up.

Edited by kwhobbs
Included the configuration and details of the implementation

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31 minutes ago, Hebonky said:

Just lower unpeg the walls that touch the door

Thank you for your response! However they still slide down when I enable "lower unpeg".

Here are the settings and what they look like in the editor:

image.png.8b5ae1794e4730eb4aca43752f00cc74.png

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The walls should not move along with the floor if you untick the "lower unpegged" box. Lower unpegged will make the texture render with respect to the floor, which means that if the floor is moving, the texture is moving as well. You can use "upper unpegged" in this case to force the behavior you want, but there should be no need.

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