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how do i fix this problem in gz doom?


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im make a dead simple like map for my map 07 for my wad but when i flip the switch for the stairs it doesnt work.

 image.png.cf219d934082b7904f6ee77c27a77fc8.png

so it should work by raising the stairs up but it doesnt.

the floor that you stand on raises but the stars dont. can anyone help me fix this?image.png.2ff45d3c467580406c09644d090f9fbc.png

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Stair building effect will pick one sector that is on the opposite side of the line that faces the current. It seems it's picking the outside sector as the second step.

You should flip the lines (Point at it or select and press F in UDB) so that all the external lines of the stairs were facing outwards.

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8 hours ago, aimshows said:

im make a dead simple like map for my map 07 for my wad but when i flip the switch for the stairs it doesnt work.

 

so it should work by raising the stairs up but it doesnt.

the floor that you stand on raises but the stars dont. can anyone help me fix this?

 

Easy fix. The issue is the lines on the short edges of your stairs, they're facing into the stairs. Lines facing into the stairs tell the engine that the sector on the far side of the stairs (if the texture is the same) are part of the stairs, and thus that gets raised as well. Flip those short edges to face away from the stairs.

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3 hours ago, ViolentBeetle said:

Stair building effect will pick one sector that is on the opposite side of the line that faces the current. It seems it's picking the outside sector as the second step.

You should flip the lines (Point at it or select and press F in UDB) so that all the external lines of the stairs were facing outwards.

do its the line thats facing inwards that the problem?

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2 minutes ago, aimshows said:

do its the line thats facing inwards that the problem?

Most likely. When you set out to build stairs, it will go to tagged sector, then go to sector on the other side of the line facing this sector and so on. They are also limited by floor flat.

So make sure for each step there's only one line that faces it (And has the same texture on its back)

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2 hours ago, Stabbey said:

 

Easy fix. The issue is the lines on the short edges of your stairs, they're facing into the stairs. Lines facing into the stairs tell the engine that the sector on the far side of the stairs (if the texture is the same) are part of the stairs, and thus that gets raised as well. Flip those short edges to face away from the stairs.

omg thanks i didnt know what the hell i was ment to do thanks alot 

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