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This sector's floor and ceiling are missing in DSDA. Why?


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I'm making a map in Boom for a community project, and the floor and ceiling are missing on one of the sectors on DSDA, but not on GZDoom. How can I fix this?

(Map requires OTEX v1.1)

missingtex.zip

Screenshot 2024-04-03 210611.png

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Posted (edited)

This is a common case of midtex bleeding. If the sectors on both sides of the midtex have identical properties (light level, floor/ceiling texture etc.) the midtex will bleed into the floor and ceiling. A common fix that doesn't affect the sectors visually is to add +1 brightness to one side or other. In your case however, the midtex is supposed to hide the other switch so you can just change the floor/ceiling textures or adjust light level in any way.

 

On another note, I'd personally avoid using pass use action, since iirc it's a separate compatibility option and might have varying defaults across ports. Not to mention you an accidentally activate only one action if you're at just the right distance away. A good, robust way to do multiple actions with one switch is to use a voodoo conveyor closet.

Edited by Aurelius

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6 hours ago, Aurelius said:

On another note, I'd personally avoid using pass use action, since iirc it's a separate compatibility option and might have varying defaults across ports. Not to mention you an accidentally activate only one action if you're at just the right distance away. A good, robust way to do multiple actions with one switch is to use a voodoo conveyor closet.

 

this is an awesome tip. thanks! :)

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