Hydrus Posted April 7 I'm making a map in Boom for a community project, and the floor and ceiling are missing on one of the sectors on DSDA, but not on GZDoom. How can I fix this? (Map requires OTEX v1.1) missingtex.zip 0 Quote Share this post Link to post
Aurelius Posted April 7 (edited) This is a common case of midtex bleeding. If the sectors on both sides of the midtex have identical properties (light level, floor/ceiling texture etc.) the midtex will bleed into the floor and ceiling. A common fix that doesn't affect the sectors visually is to add +1 brightness to one side or other. In your case however, the midtex is supposed to hide the other switch so you can just change the floor/ceiling textures or adjust light level in any way. On another note, I'd personally avoid using pass use action, since iirc it's a separate compatibility option and might have varying defaults across ports. Not to mention you an accidentally activate only one action if you're at just the right distance away. A good, robust way to do multiple actions with one switch is to use a voodoo conveyor closet. Edited April 7 by Aurelius 2 Quote Share this post Link to post
rita remton Posted April 7 6 hours ago, Aurelius said: On another note, I'd personally avoid using pass use action, since iirc it's a separate compatibility option and might have varying defaults across ports. Not to mention you an accidentally activate only one action if you're at just the right distance away. A good, robust way to do multiple actions with one switch is to use a voodoo conveyor closet. this is an awesome tip. thanks! :) 0 Quote Share this post Link to post
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