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Introducing ChexMate! - Part of a Balanced Breakfast (RC1 - 4/7/2024)


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On 4/7/2024 at 8:41 AM, OliveTree said:
  • Propulsor missiles deal no splash damage to the player
  • Flemoids cannot be injured by other flemoid

I played Chex Quest 3 the other day, and those were features already. At least I'm certain about the first one, not 100% sure about the latter.

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4 hours ago, GermanPeter said:

I played Chex Quest 3 the other day, and those were features already. At least I'm certain about the first one, not 100% sure about the latter.

That doesn't apply to the other games through GZDoom, though - this mod is intended for Chex 1 and Chex 3.

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31 minutes ago, realjohnmadden said:

That doesn't apply to the other games through GZDoom, though - this mod is intended for Chex 1 and Chex 3.

No, as in, the version you get from the creator's website (which bunches all three together) is like that.

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1 minute ago, GermanPeter said:

No, as in, the version you get from the creator's website (which bunches all three together) is like that.

I know - that's what I meant by Chex Quest 3. When I was referring to Chex 1, I meant the original IWAD played through GZDoom.

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Posted (edited)

Looks pretty interesting! I don't see gameplay mods specifically FOR Chex Quest that often, most gameplay mods that support it often just support it secondarily.

 

Anyways, I want to point out that CH3_E1M1 is based on an older version of Chex Quest 3 (1.1 I think). The latest version is 1.4. It seems a lot of people are using an old version of Chex Quest 3 for some reason because the Chucktropolis website was briefly hosting an old version but a lot of people never realized it. Since this old version is surprisingly common though, I suggest you support both it AND the newer 1.4.

 

Edit: Okay, ModDB might be a more likely culprit here, as that STILL IS hosting an older version of CQ3, and only that. So please, don't download CQ3 from ModDB. Get it here instead: http://www.chucktropolis.com/gamers.htm

Edited by Melodic Spaceship
Someone screwed up the "Mod Database" entry for CQ3.

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On 4/8/2024 at 5:00 AM, GermanPeter said:

I played Chex Quest 3 the other day, and those were features already. At least I'm certain about the first one, not 100% sure about the latter.

this is correct! i wanted to make sure there was that parity between both IWADs. The original CQ didn't have this feature.

 

On 4/8/2024 at 10:30 AM, Andrea Rovenski said:

"Flemoids cannot be injured by other flemoids" is a huge turn-off for me personally

Thats understandable. As I said before though this was a feature in CQ3 and I wanted that parity. Given what the flemoids are doing to damage the player, and what the player is doing to damage the flemoids, it doesn't really make in-universe sense for this feature not to be in place, either (am i supposed to believe that flemoids getting hit with enough slime from fellow flemoids is causing them to be sent back to their home dimension?).

 

Plus, I appreciate the differences that make Chex Quest more than just a TC of Doom.

 

On 4/8/2024 at 4:20 PM, Melodic Spaceship said:

Since this old version is surprisingly common though, I suggest you support both it AND the newer 1.4. 

This is a known issue, I've been working on a solution and have one implemented. I started that process the day I posted this thread actually. Trouble is I went on a like four day vacation immediately after and couldn't really work on polishing it up. Expect an update sometime soon though!

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