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UAC Storage Compound


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Short, fun, good texture use too. Please indicate doors (other than the entry door), that don't go anywhere, differently from merely locked doors; a common idiom is a broken door covered in impact decals that is a quarter open, with a dark bit of corridor on the other side; also if mapping for advanced ports such as ZDoom, you can add noisy sparks in the dark corridor to suggest a broken lock mechanism, this adds a nice touch. I had to open this in DoomBuilder to realise that the door near the big bay window where you can see into the 'garden' doesn't actually lead to anything. All in all, good for a first effort.

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7 minutes ago, Martin Howe said:

Please indicate doors (other than the entry door), that don't go anywhere,

Thank you! i'll make sure to remember that.

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Cool little map! I digged the custom music, and the clever use of Half-Life textures to spice things up a bit.

 

When I make broken doors, I often make them only having opened a little bit, with a fake corridor behind it.

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Cute sort of warehouse map, scratching the same itch as something The Old Bean Factory if quite a bit less elaborate on the whole. Good taste in midis btw. Ultimate Midi Pack has some serious winners!

 

 

 

Edited by LadyMistDragon

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