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[Final] McDoomguy's Slaughterific Sample Platter (Release Thread)


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On 4/7/2024 at 2:43 PM, LSC Lasico said:

I would also like to point out that the sky texture in my map is missing.

you can find it in my submission wad file, but here it is just in case.

edit: it appears to be a fuck up of mine, as I’ve apparently forgotten to rename the texture on sky transfer linedefs, fairly easy fix.

IMG_0464.png

Wait, is this the actual sky texture? Sorry, but you can't give your project a McDonald's-themed name and not use Mac Tonight as the moon in the sky!

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Done a playthrough, some things noted:
MAP06: Not sure if intentional or not but popup traps have ALLBLACK instead of flat bleed
MAP07: Slimetrail

Spoiler

doom697.png?rlkey=bpeq14odvomfifb9zh6tj9

MAP08: missing texture(minor)

Spoiler

doom698.png?rlkey=9bt9w9yu5k0yu6nlatuy4x

MAP09: midtex bleed and impossible to get armor

Spoiler

doom699.png?rlkey=ofea6u3uavc5i2ipqjfhaz
doom700.png?rlkey=0bqn39yywl1vnbnvga06rx

MAP16: midtex bleed

Spoiler

doom701.png?rlkey=7oy0xkw2kwzy515792pnhh

MAP19: Slime trail and missing textures

Spoiler

doom702.png?rlkey=zmmtfi0zka0n939ng9st8u
doom703.png?rlkey=ktdwlqm0sw0xlda9c6fmos

doom704.png?rlkey=78dfjwywa8icu4i2g0iue8

MAP20: Softlock(not sure if intended or not) and midtex bleed

Spoiler

https://www.dropbox.com/scl/fi/1vj6tpj1rk3jfgjvp7euh/doom705.png?rlkey=a2sdqoehfvyodsvgfr2xz8pkj&dl=1[/imp]

https://www.dropbox.com/scl/fi/zhosyogw6v1xpopcus0dy/doom706.png?rlkey=26t8o3m38jkuhfh2qhec78z0t&dl=1[/imp]

MAP22: graphical glitch

Spoiler

doom707.png?rlkey=vgpjf69dly52cvooqlwwxr

MAP23: midtex bleed

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doom708.png?rlkey=ypi01ho0joptom7mlxg9fv

MAP27: HOM not sure intended or not

Spoiler

doom709.png?rlkey=aykhloqub57ge65wk2d1ec

MAP28: Missing textures and popup trap sometimes doesnt go off

Spoiler

doom710.png?rlkey=sa1uwjaouljys95f4qhzx4
doom711.png?rlkey=2xot79yuc5zqj4yhxvr9tg

doom712.png?rlkey=2ug53yn110dtfah15gn1rw

doom713.png?rlkey=lnhbqkurele8cx7bnw5o06

MAP34: Stuck monster

Spoiler

doom714.png?rlkey=1hr75lxg5i13nr8mrto1r1

MAP37: Not sure if its intended for infinite tall torches to interfere with platforming but mentioning it just in case. Map is possible anyhow, barely
MAP39: Little platforms missing sky transfer

MAP42:

Spoiler

Not sure if my solution for chaingunner room is cheese or not, it involved semi-pacifist-ing 4 buttons and quickly leaving

 

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  • 5 weeks later...

Alright, I finally took the time (and liberty) of fixing up as many of the remaining issues as I could - including some UMAPINFO-related ones discovered embarrassingly late - and pushing out a final version of this thing. Downloadable from my website for the time being, link has been updated in the OP. /idgames will follow shortly.

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