lcurtis Posted April 10, 2024 So I have always thought that it would be cool to make different endings in a doom mod, like in map01 there would be two switches going to different maps. I am using ubd in gzdoom udmf so if it needs ACS I could do that. Is this possible? 0 Quote Share this post Link to post
Mordeth Posted April 10, 2024 Sure, there's the ACS function Teleport_NewMap. 0 Quote Share this post Link to post
LoatharMDPhD Posted April 10, 2024 // could use portals or a series of secret exits... and umapinfo, etc... 0 Quote Share this post Link to post
lcurtis Posted April 10, 2024 Thanks for the help, I'll learn about that ACS function. 0 Quote Share this post Link to post
Kappes Buur Posted April 10, 2024 You can construct your maps as a hub system, where the player can go to any map which is set to the same cluster value. https://zdoom.org/wiki/Hub https://zdoom.org/wiki/MAPINFO/Cluster_definition Have a look at Rex's phobos-g.zip and Paranoid.pk3 0 Quote Share this post Link to post
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