So, recently I was bored and decided to try UDMF and learn ACS scripting for the first time, I started making a new map and testing a bunch of stuff, I remembered that there is Skewing Texture option and it can be very useful for slope middle textures, I decided to try it and at first glance all looks good, but then we launch GZDoom and there is no skewing at all.
Renderer is Hardware, so I don't have any consideration about what's going on.
Does anybody knows why it happens?
UPD:
Tried running map in GZDoom 4.12 (Night Build) and it looked fine.
So, either it's a new feature which just accidentally happened to be in the editor or maybe it was fixed?
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Async Unicorn
So, recently I was bored and decided to try UDMF and learn ACS scripting for the first time, I started making a new map and testing a bunch of stuff, I remembered that there is Skewing Texture option and it can be very useful for slope middle textures, I decided to try it and at first glance all looks good, but then we launch GZDoom and there is no skewing at all.
Renderer is Hardware, so I don't have any consideration about what's going on.
Does anybody knows why it happens?
UPD:
Tried running map in GZDoom 4.12 (Night Build) and it looked fine.
So, either it's a new feature which just accidentally happened to be in the editor or maybe it was fixed?
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