Absolutely nothing. When I open my map with this .wad file, I see no DECORATE tab in the Things menu.
I saw many people saying to find the MAPINFO Lump and then to locate the DoomED numbers, however, I can't find anything called MAPINFO in my slade wad file or in the maps wad itself.
What Should The Item Do?
The item once placed on the map, should look like a note floating just off the ground. When the player walks over the item, It should disappear(be picked up), play it's sound effect, and that is it. I plan on writing scripts for each instance of the note the player picks up, by using Hud Message and Camera scripts.
Now For My Questions:
1. Why is this not working?
2. What Do I Need To Do To Make It Work?
Extra Info:
I'm using the latest version of Slade 3.
I'm using Ultimate Doom Builder.
I'm using a DOOM2.wad to create the map, as UDB will not let me start making a map without it, however, I plan to remake all the required textures, and delete the original DOOM2.wad's maps, sfx, etc.
So far, the only way I've been able to see my or any other custom item work in UDB, has been by replacing the Chainsaw sprite with my note, and the Pickup sfx with my own. This doesn't work though, as the replaced pickup noise, means guns, health etc. have the rustling paper pickup sfx.
Question
Ghost_Ellis
Heyo,
still can't figure out how to turn the pixel art sprite I made into an object within doom. What I've got so far:
- DECORATE.txt File:
ACTOR NOTE1
{
Inventory.PickupSound "NoteGrab"
Inventory.PickupMessage "Note Aquired"
Inventory.Icon "NOTE1"
Scale 0.25
+NOGRAVITY
States
{
Spawn:
NOTE1 -1
stop
}
}
The Image:
NOTE1 Size: 774 Graphic(Doom)
The Sound Effect:
NOTEGRAB Size: 16.05kb Sound (mp3)
~End Of List~
What Is It Doing?
Absolutely nothing. When I open my map with this .wad file, I see no DECORATE tab in the Things menu.
I saw many people saying to find the MAPINFO Lump and then to locate the DoomED numbers, however, I can't find anything called MAPINFO in my slade wad file or in the maps wad itself.
What Should The Item Do?
The item once placed on the map, should look like a note floating just off the ground. When the player walks over the item, It should disappear(be picked up), play it's sound effect, and that is it. I plan on writing scripts for each instance of the note the player picks up, by using Hud Message and Camera scripts.
Now For My Questions:
1. Why is this not working?
2. What Do I Need To Do To Make It Work?
Extra Info:
I'm using the latest version of Slade 3.
I'm using Ultimate Doom Builder.
I'm using a DOOM2.wad to create the map, as UDB will not let me start making a map without it, however, I plan to remake all the required textures, and delete the original DOOM2.wad's maps, sfx, etc.
So far, the only way I've been able to see my or any other custom item work in UDB, has been by replacing the Chainsaw sprite with my note, and the Pickup sfx with my own. This doesn't work though, as the replaced pickup noise, means guns, health etc. have the rustling paper pickup sfx.
New WinRAR ZIP archive.zip
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