wheresthelambsauce Posted April 11 (edited) Greetings again. I have been working on a small multi map PWAD, the intention was to get to 8 maps all up as it seemed like a decent number. This release is a bit short on that right now but I wanted to share it with you anyway. Mainly been learning about how UMAPINFO and ZMAPINFO works as well as exploring a little bit more of Boom's features. Any feedback will be good in the meantime as I cook up some ideas for other maps. Note on Secrets Spoiler Each map has a secret that is accessible only in the first 30 seconds of the map starting. Controversial maybe, but I committed to do it anyway. They all can be reached straight from the start. They will probably be easily recognizable if you've missed it for next time around. Format: Boom IWAD: Doom 2 Maps: 4 (so far) No jumping/crouching (disabled in ZMAPINFO), mouselook is optional Tested on DSDA-Doom, GZDoom and PrBoom+ (requires Boom compatible source ports) Screenshots: Spoiler UV Max Walkthrough: Spoiler Extra Credits: James "Jimmy" Paddock - several midis MAP01 - Crunch Time MAP02 - Time Bomb MAP03 - Gr8 808, M8 MAP04 - Phux Ache Ola Björling (ukiro) - OTEX texture set TNT Team - Colormaps Download Link:https://drive.google.com/drive/folders/1ddx9jMcCZ1qvhhC3PWM8I4O07aYiNeoH?usp=sharing Edited April 11 by wheresthelambsauce 8 Quote Share this post Link to post
Zesiir Posted April 11 (edited) Looks good, I'll give 'em a look! And looked I did. Four excellent Techbase maps, well-textured and with great flow in both combat and exploration. OTEX is used well here, and so is Paddock's music tracks. I only got one of the timed secrets (MAP02), but that's fine. I appreciate that it was left open after I had discovered it, so I could resupply later. The secret SSG in MAP03 also proved a valuable companion for the following maps. It really felt like a secret weapon. Spoiler; Spoiler A teleporter gimmick in the last map was used quite nicely to give you an alternate look on a hell-ified version of the layout you just explored. However I noticed that if you backtrack after passing the linedef then going back, you will miss out on that entire area. Could be made so the teleporter triggers multiple times instead of just once. All in all, a solid mapset, well worth the time to blast through. Tiny forgotten STARTAN texture found; Spoiler Edited April 11 by Zesiir 1 Quote Share this post Link to post
LadyMistDragon Posted April 12 Maps are getting better and better (except for maybe the second one but that's just a personal opinion). The last one does some kind of Wormhole-type gimmick that's well worth finding! Who knows, perhaps you'll strike some sort of balance between larger (the nuke map) and smaller (like these ones) maps. 1 Quote Share this post Link to post
wheresthelambsauce Posted April 12 @Zesiir @Riclo500 @LadyMistDragon Thanks for playing through my WAD 2 Quote Share this post Link to post
Custom Longplay Posted April 12 I didn't even think the idea of the 30-second limit was that bad. It's just important that you're made aware of it. I have now played through all 4 maps and can only say that I had a lot of fun! Thank you... 0 Quote Share this post Link to post
Custom Longplay Posted April 12 Here are the videos of the first 4 maps! Doom 2 - [Project Brutality - Alpha Sector] - [Custom Map] - Map 01 to Map 04 - 100% Secrets 1 Quote Share this post Link to post
Doom Wads Posted April 18 I beat this mapset right now and I have to say that was great! I want to play more :) It was not too difficult, maybe in few places a little bit, I like this kind of gameplay. Great level design and layout. Quite pleasant to play when you have enough ammo. Keep it up! Wanna see more maps like this 1 Quote Share this post Link to post
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