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cybercage.wad - practice/challenge map [boom]


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A map where you shoot many cyberdemon with bfg9000.

This was largely inspired by @TimeOfDeath666's infinite cyber map from this post https://www.doomworld.com/forum/post/2622605: using some dehacked, he made it so that the cyber resurrects itself after you kill it and you can just keep doing it over and over (the dehacked also includes infinite bfg and some clever ways to spawn in infinite megasheres).

My map is basically a reiteration of this idea without the use of dehacked but with some funky voodoo setup: each time you kill a cyber a new one is spawned into the arena and the cycle repeats until you kill all of them. You also get refilled with 600 cells and a megaspere every: 7 cybers on UV, 4 cybers on HMP and 1 cyber on HNTR. Here are skill 2 and skill 4 runs to show what it looks like:

 

 

 

 

I actually got the idea of a setup like this a while ago when testing the secret fight from @Nefelibeta's Hardfest 2 map. In that fight you also get to bfg cybers in several stages and each consecutive stage is activated by a voodoo doll when the player doesn't move for a couple of seconds (which presumably means that you've dealt with the current wave and don't need to dodge anymore). That ended up being a bit obtuse and I suggested to check instead if the cyber is dead by trying to lower the ceiling of the whole arena and seeing if an alive cyber would block it from lowering or not. 

 

Any boom compatible source port should work, gzd-family ports likely won't. Let me know if something breaks, I tested the map quite a lot but it seems like weird stuff still can happen once in a while.

 

cybercage.zip

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