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TurokDooM: Legacy of the Fireseeds demo release


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Posted (edited)

Damn, I would've loved to see this finished; this looks better than anything that came after Turok 2.

Edited by NaliSeed

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Posted (edited)

Got bored, so I attempted topical memery.

Spoiler

pokedanceadon.gif.491adbeeac3011938a9649380d732382.gif

Spoiler

pokedancedani.gif.27d6142fd31ce1c6acf4873dfeaace6e.gif

 

 

But in all seriousness, does anyone know to import .car files from the Carnivores games into Blender? There's some assets in those I'd like to get?

Edited by DrDoctor

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Posted (edited)

Updated to 4.14.24

-split music files from turokdoom_resources.pk3 into turokdoom_music.pk3
-upped the damage of both pistol rounds.
-replaced weaker green T-Rex with Allosaurus, Red T-Rex remains unchanged.
-Added Danielle test model.
-minor updates to turokdoom_maps.wad
-updated workfiles, namely in NPCS subfolder.

 

MyNameIsntAlan.jpg.c5c3c4fa42921ee62b501de4bd922b63.jpg

 

11 hours ago, Shadez12 said:

The enemy models aren't loading. Just gray squares.

 

I haven't seen that problem, you might want to check your GZDoom settings, or you might have downloaded the older version while I was uploading the update.

Edited by DrDoctor

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-4/19/2024
-released demo ver. 4.19.24
-added optional files for alteranate color Adons. Always load last in the mod order.
-slight changes to Read Me!.txt and Known Issues.txt
-made compys slightly bigger.
-added missing sounds to dilophosaurus (spitter)
-updated "rail1" thing
-updated the Backpack mesh to the one from Rage Wars
_Triceratops no longer drops full health upon death.
-added fancy effects to Adon's blade attack.
-Increased damage to firestorm projectile.
Added new meshes for Berserk (Ancestor's Fury) Blursphere (Spirit Walker) and InvulnerabilitySphere (Body of Stone)
-Added Lever Action Rifle as a test weapon. High damage, high precision, low rate of fire, uses rifle rounds. (weaponslot 4) This weapon also uses a new set of fully modeled arms that I might retrofit into other weapons in the future.
-Split the scorpion missile into 2 types. The single missile scorp fires a fast, non-seeker missile. The 3-missile scorp fires slower seeker missiles. The floor disappering glitch is still unresolved. 
-Map SP01: 
-Small cosmetic changes and marked certain sectors as secret.
-Streamlined raptors vs. triceratops event. Hopefully the raptors don't randomly become invincible.

 

PewPew.jpg.686148f7595b0b7796a99adfa869c879.jpg

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  • 2 weeks later...
Posted (edited)

-4/29/2024
-released demo ver. 4.29.24
-Overhall of Knife and Warblade. Damage adjusted and both use new hand models, and both now have secondary "deathblow" attacks. These seconadry attacks affect player movement when they're executed.
-Overhaul of poacher NPCs with new meshes, expanded animations and even swimming states! (kinda buggy)
-More human corpse things.
-Added interactive lever and pressure plate things.
-Cleaned up naming conventions for numerous DECO things, should be easier to find things in DoomBuilder
-Updated the Tek Arrow explosion.
-Fixed the normal arrow pickups meshes
-Refined the Lever Action rifle more.
-Added sprite frames for the Lever Action Rifle. I'm in the process of making 2d sprites for all 3d assets, but that will be a long process.
-Added TESTMAP
-New Training Course map to familiarize players with the mod's gameplay. Has unique music track.
-Updated SP01 and SP03 to accommodate new assets.NewKnoif.jpg.7b1ff4005aede4babe76e10a33049976.jpgNewStabPuncher.jpg.3d1e7b001a35fa412f83c534eae5b494.jpg

Edited by DrDoctor

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the last thing I would've expected to hear was a Turok styled cover of the Isle of the Dead theme. 
That really gave me some whiplash, excellent TC btw. 

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-5/05/2024
-resolved issue with grenades destroying rocks by bouncing on them.
-Grenade Launcher can now switch between "Delay Mode" and "Impact Mode" with secondary fire.
-overhaul of leaper NPCS based on their TK2 meshes, new animations, better jumping code and they can now swim (still kinda buggy)
-New NPCs: Wasp and WaspHive, found in Map SP03
-refinement of damagetypes
-appied damagetype resisitences and weaknesses to numerous NPCs (for example, the Attack Robots are immune to small arms fire, but are susceptable to plasma and explosives)
-adjusted meleerange of the compys
-Changed opening segment of Map SP01

jumpylads.jpg.30adf2fed68f4ccafc79035d82f36741.jpgBiggityBuckBumble.jpg.e52c6a40b243fcd42f4c82ca2d1338f5.jpg

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-5/13/2024
-released demo ver. 5.13.24
-New NPC: Pur-lin War Boss. Has been implemented as the mid-boss of Map SP03
-fixed some TUROKfont identifiers 
-fixed some sound playback issues
-Wasp now has a rushing attack
-improved code for NPCs with sidejumping states
-Revamped the Raptor Temple segment of SP01
-new content in the Unused categories in the workfiles

 

This will probably be the last update I'll upload in good long while as I have 4-month work contract starting soon. If anyone wants to pick up the project, please get in touch with me.

 

Standoff.jpg.e1c3f8a27cf1203979272bc1879dd1e8.jpg

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Posted (edited)

Managed to squeeze in one final update before hiatus

 

-5/19/2024
-Huge overhaul of all Slot 3 weapons (pistols) with new meshes and alternate attack functions
-Refined the Flying Sentry Bot NPC with a proper death state, different projectiles, and even a kamikaze divebomb.
-Expanded SP02 a bit.

newpistol.jpg.5e22bfa40ca81040d871474414d93cd0.jpg

NewMag60.jpg.8d772f58e0a9a05ef834c73e85a7b007.jpg

NewPlasmaPistol.jpg.e0975500d976a7fc1983f74dae8a3138.jpg

Edited by DrDoctor

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  • 3 weeks later...

Not really an update. but I've managed to find the enhanced Turok 2 Adon model I made before scrapping it for the custom Tk3 Model. Unfortunately, it's just the T-posed obj. and not the rigged mesh, that's probably lost forever, though someone could append the rig from the Tk3 version.
It's found under TurokDooM_Workfiles/NPCs/unused/T2Adon

T2Adon.png.d32c4c0dc866d978683e169456a8d59b.png

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