DrDoctor Posted April 12 (edited) TurokDooM : Legacy of the Fireseeds (tentative title) is a modification for DooM 2, geared towards the GZDooM Engine. This mod is built upon the original TurokDooM mod made by Murden64 in 2008-09 for Skulltag. This current mod is a total overhaul incorporating content pulled from the Turoks 1,2 3, Rage Wars, and Evolution. I’m releasing a working demo for this Turok TC for GZDooM. After 2-ish years of development and nearly losing all work in a hard drive failure and a 3-year period of personal turmoil. By chance I recovered a build from my old hard drive. Some work was lost and had to be remade. Features: · Fully 3d content taken from the Turok games and from other sources. · Level 1’s main path is completable with a lot of secret areas. · The Hub and other maps… exist but are in a rudimentary state. The current build of Level 3 is fairly large with plenty of things to see and do, but the map has no actual ending as of now. · Lotsa Weapons, some with alternate fires or can use special secondary ammo. · Lotsa Enemies, some with special behaviors like running away when taking too much damage. I’m also releasing several workfiles for modders to play around with. Most of these files are 3d meshes and animations that I could salvage from my old hard drive. Also includes content not actually used in the demo build. Included as well is an Author’s Blueprint document that thoroughly details what my vision for the completed version of this mod would be. Unfortunately, my current career takes too much of my time for me to continue development of this mod further other than adding some more 3D meshes or adding small updates to resources. The AB really now exists as a general guideline for any modder(s) to pick up from where I left off. Current demo build: 5.19.24 MEGA link: https://mega.nz/folder/5y1mGK7B#Dk9YRRjX-uV90vpCdKJKCQ Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler -5/19/2024 -Huge overhaul of all Slot 3 weapons (pistols) with new meshes and alternate attack functions -Refined the Flying Sentry Bot NPC with a proper death state, different projectiles, and even a kamikaze divebomb. -Expanded SP02 a bit. Edited May 19 by DrDoctor 20 Quote Share this post Link to post
NaliSeed Posted April 12 (edited) Damn, I would've loved to see this finished; this looks better than anything that came after Turok 2. Edited April 12 by NaliSeed 2 Quote Share this post Link to post
DrDoctor Posted April 13 (edited) Got bored, so I attempted topical memery. Spoiler Spoiler But in all seriousness, does anyone know to import .car files from the Carnivores games into Blender? There's some assets in those I'd like to get? Edited April 13 by DrDoctor 1 Quote Share this post Link to post
Shadez12 Posted April 14 The enemy models aren't loading. Just gray squares. 0 Quote Share this post Link to post
DrDoctor Posted April 14 (edited) Updated to 4.14.24 -split music files from turokdoom_resources.pk3 into turokdoom_music.pk3 -upped the damage of both pistol rounds. -replaced weaker green T-Rex with Allosaurus, Red T-Rex remains unchanged. -Added Danielle test model. -minor updates to turokdoom_maps.wad -updated workfiles, namely in NPCS subfolder. 11 hours ago, Shadez12 said: The enemy models aren't loading. Just gray squares. I haven't seen that problem, you might want to check your GZDoom settings, or you might have downloaded the older version while I was uploading the update. Edited April 15 by DrDoctor 0 Quote Share this post Link to post
DrDoctor Posted April 20 -4/19/2024 -released demo ver. 4.19.24 -added optional files for alteranate color Adons. Always load last in the mod order. -slight changes to Read Me!.txt and Known Issues.txt -made compys slightly bigger. -added missing sounds to dilophosaurus (spitter) -updated "rail1" thing -updated the Backpack mesh to the one from Rage Wars _Triceratops no longer drops full health upon death. -added fancy effects to Adon's blade attack. -Increased damage to firestorm projectile. Added new meshes for Berserk (Ancestor's Fury) Blursphere (Spirit Walker) and InvulnerabilitySphere (Body of Stone) -Added Lever Action Rifle as a test weapon. High damage, high precision, low rate of fire, uses rifle rounds. (weaponslot 4) This weapon also uses a new set of fully modeled arms that I might retrofit into other weapons in the future. -Split the scorpion missile into 2 types. The single missile scorp fires a fast, non-seeker missile. The 3-missile scorp fires slower seeker missiles. The floor disappering glitch is still unresolved. -Map SP01: -Small cosmetic changes and marked certain sectors as secret. -Streamlined raptors vs. triceratops event. Hopefully the raptors don't randomly become invincible. 1 Quote Share this post Link to post
DrDoctor Posted April 29 (edited) -4/29/2024 -released demo ver. 4.29.24 -Overhall of Knife and Warblade. Damage adjusted and both use new hand models, and both now have secondary "deathblow" attacks. These seconadry attacks affect player movement when they're executed. -Overhaul of poacher NPCs with new meshes, expanded animations and even swimming states! (kinda buggy) -More human corpse things. -Added interactive lever and pressure plate things. -Cleaned up naming conventions for numerous DECO things, should be easier to find things in DoomBuilder -Updated the Tek Arrow explosion. -Fixed the normal arrow pickups meshes -Refined the Lever Action rifle more. -Added sprite frames for the Lever Action Rifle. I'm in the process of making 2d sprites for all 3d assets, but that will be a long process. -Added TESTMAP -New Training Course map to familiarize players with the mod's gameplay. Has unique music track. -Updated SP01 and SP03 to accommodate new assets. Edited April 29 by DrDoctor 1 Quote Share this post Link to post
xScavengerWolfx Posted April 29 Welp, this is going on the list of "Wads i'm going to make a play through on" 0 Quote Share this post Link to post
Teivman Posted May 3 the last thing I would've expected to hear was a Turok styled cover of the Isle of the Dead theme. That really gave me some whiplash, excellent TC btw. 0 Quote Share this post Link to post
DrDoctor Posted May 6 -5/05/2024 -resolved issue with grenades destroying rocks by bouncing on them. -Grenade Launcher can now switch between "Delay Mode" and "Impact Mode" with secondary fire. -overhaul of leaper NPCS based on their TK2 meshes, new animations, better jumping code and they can now swim (still kinda buggy) -New NPCs: Wasp and WaspHive, found in Map SP03 -refinement of damagetypes -appied damagetype resisitences and weaknesses to numerous NPCs (for example, the Attack Robots are immune to small arms fire, but are susceptable to plasma and explosives) -adjusted meleerange of the compys -Changed opening segment of Map SP01 2 Quote Share this post Link to post
DrDoctor Posted May 14 -5/13/2024 -released demo ver. 5.13.24 -New NPC: Pur-lin War Boss. Has been implemented as the mid-boss of Map SP03 -fixed some TUROKfont identifiers -fixed some sound playback issues -Wasp now has a rushing attack -improved code for NPCs with sidejumping states -Revamped the Raptor Temple segment of SP01 -new content in the Unused categories in the workfiles This will probably be the last update I'll upload in good long while as I have 4-month work contract starting soon. If anyone wants to pick up the project, please get in touch with me. 0 Quote Share this post Link to post
DrDoctor Posted May 19 (edited) Managed to squeeze in one final update before hiatus -5/19/2024 -Huge overhaul of all Slot 3 weapons (pistols) with new meshes and alternate attack functions -Refined the Flying Sentry Bot NPC with a proper death state, different projectiles, and even a kamikaze divebomb. -Expanded SP02 a bit. Edited May 19 by DrDoctor 0 Quote Share this post Link to post
DrDoctor Posted June 4 Not really an update. but I've managed to find the enhanced Turok 2 Adon model I made before scrapping it for the custom Tk3 Model. Unfortunately, it's just the T-posed obj. and not the rigged mesh, that's probably lost forever, though someone could append the rig from the Tk3 version. It's found under TurokDooM_Workfiles/NPCs/unused/T2Adon 1 Quote Share this post Link to post
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