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Figured out how to put exit text after my 3rd level, but it inserts entertext on it's own. How do I get rid of it?


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I was working on making exit text pop up for my 3rd level, and I eventually got it working, but when the level begins it also shows the "You have entered deeply into the infested starport" screen. No tutorials I have watched have mentioned anything about this, and I even tried going with it and adding different entertext to better fit my story, but it does not change the unwanted enterscreen.

 

This is all quite new to me so It's probably just somethin I'm misunderstanding but would anyone know how to fix this? Haven't seen any results for others with this problem. 

EXAMPLE.png

why STARBASE2.PNG

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I believe that it's because Doom 2's maps 1-6 are by default considered part of Cluster 1. If you haven't otherwise told this WAD to use a different clusterdef number for the early maps, it'll use the default one. Exiting Cluster 1 (by going from cluster 1 to cluster 3) will show the default exittext for cluster 1, which is what you're seeing.

 

I'm not sure what the ideal fix is, but perhaps if you put map definitions for the other maps (even if the other maps don't actually exist) so you can give them correct clusterdef numbers that may solve the issue.

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