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Getting an extensive error in Ultimate doom builder


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Yeah, so whenever I try to texture an untextured wall, I get this:

 

Data error (cyclic redundancy check).

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
   at CodeImp.DoomBuilder.IO.ClippedStream.ReadAllBytes() in c:\build\UltimateDoomBuilder\Source\Core\IO\ClippedStream.cs:line 266
   at CodeImp.DoomBuilder.IO.Lump.GetSafeStream() in c:\build\UltimateDoomBuilder\Source\Core\IO\Lump.cs:line 216
   at CodeImp.DoomBuilder.Data.WADReader.GetPatchData(String pname, Boolean longname, String& patchlocation) in c:\build\UltimateDoomBuilder\Source\Core\Data\WADReader.cs:line 684
   at CodeImp.DoomBuilder.Data.DataManager.GetPatchData(String pname, Boolean longname, String& patchlocation) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 991
   at CodeImp.DoomBuilder.Data.TextureImage.LocalLoadImage() in c:\build\UltimateDoomBuilder\Source\Core\Data\TextureImage.cs:line 114
   at CodeImp.DoomBuilder.Data.ImageData.LoadImage(Boolean notify) in c:\build\UltimateDoomBuilder\Source\Core\Data\ImageData.cs:line 313
   at CodeImp.DoomBuilder.Data.DataManager.BackgroundLoad() in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 794
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

 

It only happens with UNTEXTURED walls, like when I raise/lower a height and need to texture something.

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There are several upper/lower linedefs (orange) which need a texture.

The sector behind the player start has a 0 height and thus should be deleted, unless you want to raise the ceiling height.

 

QzKOht6.png

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I know.  I can't put textures on anything that needs them because of the error.  I select the wall, get the dialog box to put a texture on, then the error.  The weird thing is that on the few walls I was able to texture before this started happening, I can change the texture and the error doesn't happen.  So it just happens on currently untextured upper/lower linedefs.

Edited by General Rainbow Bacon

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Try checking the device UDB is installed on for errors. Also your RAM. You could try reinstalling UDB in case it's a device error, then it'd end up in some other spot.

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OELgXdd.png

 

Placing textures on upper/lower linedefs works, therefore there is nothing wrong with UDB or the pwad.

 

1 hour ago, General Rainbow Bacon said:

Reinstalled UDB, error still happens.  I have plenty of RAM.  

 

Just reinstalling UDB does not work in most cases if one does not replace the configuration file UDBuilder.cfg as well.

 

 

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