General Rainbow Bacon Posted April 13, 2024 Yeah, so whenever I try to texture an untextured wall, I get this: Data error (cyclic redundancy check). at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at CodeImp.DoomBuilder.IO.ClippedStream.ReadAllBytes() in c:\build\UltimateDoomBuilder\Source\Core\IO\ClippedStream.cs:line 266 at CodeImp.DoomBuilder.IO.Lump.GetSafeStream() in c:\build\UltimateDoomBuilder\Source\Core\IO\Lump.cs:line 216 at CodeImp.DoomBuilder.Data.WADReader.GetPatchData(String pname, Boolean longname, String& patchlocation) in c:\build\UltimateDoomBuilder\Source\Core\Data\WADReader.cs:line 684 at CodeImp.DoomBuilder.Data.DataManager.GetPatchData(String pname, Boolean longname, String& patchlocation) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 991 at CodeImp.DoomBuilder.Data.TextureImage.LocalLoadImage() in c:\build\UltimateDoomBuilder\Source\Core\Data\TextureImage.cs:line 114 at CodeImp.DoomBuilder.Data.ImageData.LoadImage(Boolean notify) in c:\build\UltimateDoomBuilder\Source\Core\Data\ImageData.cs:line 313 at CodeImp.DoomBuilder.Data.DataManager.BackgroundLoad() in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 794 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() It only happens with UNTEXTURED walls, like when I raise/lower a height and need to texture something. 0 Quote Share this post Link to post
Kappes Buur Posted April 13, 2024 (edited) Would you mind giving some more info. Or, better still, link to your pwad. Edited April 13, 2024 by Kappes Buur 0 Quote Share this post Link to post
General Rainbow Bacon Posted April 13, 2024 Here you go! https://www.mediafire.com/file/oe4leux3crqaf4u/1994_Revenge.wad/file It's just a plain 1994 tribute map. No new anything, so yeah. 0 Quote Share this post Link to post
Kappes Buur Posted April 14, 2024 There are several upper/lower linedefs (orange) which need a texture. The sector behind the player start has a 0 height and thus should be deleted, unless you want to raise the ceiling height. 0 Quote Share this post Link to post
General Rainbow Bacon Posted April 14, 2024 (edited) I know. I can't put textures on anything that needs them because of the error. I select the wall, get the dialog box to put a texture on, then the error. The weird thing is that on the few walls I was able to texture before this started happening, I can change the texture and the error doesn't happen. So it just happens on currently untextured upper/lower linedefs. Edited April 14, 2024 by General Rainbow Bacon 0 Quote Share this post Link to post
boris Posted April 14, 2024 Try checking the device UDB is installed on for errors. Also your RAM. You could try reinstalling UDB in case it's a device error, then it'd end up in some other spot. 0 Quote Share this post Link to post
General Rainbow Bacon Posted April 14, 2024 Reinstalled UDB, error still happens. I have plenty of RAM. 0 Quote Share this post Link to post
Kappes Buur Posted April 14, 2024 Placing textures on upper/lower linedefs works, therefore there is nothing wrong with UDB or the pwad. 1 hour ago, General Rainbow Bacon said: Reinstalled UDB, error still happens. I have plenty of RAM. Just reinstalling UDB does not work in most cases if one does not replace the configuration file UDBuilder.cfg as well. 0 Quote Share this post Link to post
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