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Wow, this was an absolutely incredible map. I usually don't play dedicated GZDoom projects but this was an absolute banger. From the dynamic lighting, music, atmosphere, scripting, and level design everything was masterfully done. The new monsters and weapons, along with the gore and tilt, add so much to the map and made it insanely immersive. Another thing that stood out was how well it ran. Often when I play super immersive GZDoom WADs that use special effects and dynamic lighting its really laggy, but this ran smooth the entire time on my system.

 

Spoiler

The turbine fight where the monster doors open up in waves along with the OST changing was sick!

 

I loved the Unreal music, and thought the puzzle-solving was really intuitive, being pretty easy to solve/figure out, and never left me feeling confused or at a loss for what to do. I would suggest everybody plays this at least once, the dynamic lighting and level of detail is ridiculously cool, and is easily one of the best WADs I've played this year.

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18 hours ago, Napeyear said:

Wow, this was an absolutely incredible map. I usually don't play dedicated GZDoom projects but this was an absolute banger. From the dynamic lighting, music, atmosphere, scripting, and level design everything was masterfully done. The new monsters and weapons, along with the gore and tilt, add so much to the map and made it insanely immersive. Another thing that stood out was how well it ran. Often when I play super immersive GZDoom WADs that use special effects and dynamic lighting its really laggy, but this ran smooth the entire time on my system.

 

Thank you so much for the warm review! I'm very glad you enjoyed it!

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Very strong early 2000s fps vibe with the level layout, music and textures. Feels like an Unreal map.

 

Some of the enemies are very twitchy and a little OP, so a lot of slow, methodical sniping and backpeddling is required.

 

I was a little disappointed there wasn't a boss fight at the top of the exit elevator. Otherwise, interesting map. Not one for the classic Doomers I'd say, but if you like GZDoom wads I'd say check it out!

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On 4/19/2024 at 2:03 AM, Captain Toenail said:

I was a little disappointed there wasn't a boss fight at the top of the exit elevator.

 

Oh, yeah. I couldn't keep up with the time constraints of the contest. The plan was to add a cool bossfight against a "broken reality" backdrop with brutalist buildings. And after the contest, I still haven't gotten around to doing it.
Thanks for playing and leaving a review!

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  • 1 month later...

This map was pretty cool! I was glad to realize that the little cards could be removed, I was afraid I'd softlocked :P) I don't necessarily think I was a fan of the military-style reloading and the Spider Barons were a personal offense to my taste, but at least that's a 'me' problem. Like only GranitMaster's map was really a threat to this one's winner status admittedly but the reactor fight was a nice climax, music and all!

 

 

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