InfernalSky Posted April 15 (edited) Port: GZDoom 4.8.2 Format: UDMF IWAD: doom2 Mapslot: MAP01 Jumping,crouch and freelook are allowed. Plot: After the Great Filter, only a small handful of living beings remained in the universe. Once an integral canvas, reality has been shattered into fragments, thrown into the abyss of infinity. Among the debris of stars and temporal vortices wander the shadows of the past, lost in the madness of quantum fluxes. The remaining survivors, who have not yet lost their minds, know of a certain "Quantum Impulse" - the key to restarting the universe. It is necessary to get to the Quantum Impulse and end it. Features: Added new weapons (sprites taken from realm667, rewrote the code a bit to make it more interesting to shoot) Weapon have alternate fire The map includes a puzzle with finding the relay to open the doors New enemies (also taken from realm667) Screenshots: Spoiler Link to archive from Endoom mapping contest 2024: Spoiler ENDOOM Mapping Contest 2024 Download: Moddb Credits: Sprites - realm667.com Effects - Tilt++, NashGore by Nash Muhandes Music - Chizra (Alexander Brandon, Unreal), GoDown (Alexander Brandon, UnrealTournament) Sounds - freesound.org Textures - yandex.ru, textures.com Edited April 15 by InfernalSky 25 Quote Share this post Link to post
Napeyear Posted April 16 Wow, this was an absolutely incredible map. I usually don't play dedicated GZDoom projects but this was an absolute banger. From the dynamic lighting, music, atmosphere, scripting, and level design everything was masterfully done. The new monsters and weapons, along with the gore and tilt, add so much to the map and made it insanely immersive. Another thing that stood out was how well it ran. Often when I play super immersive GZDoom WADs that use special effects and dynamic lighting its really laggy, but this ran smooth the entire time on my system. Spoiler The turbine fight where the monster doors open up in waves along with the OST changing was sick! I loved the Unreal music, and thought the puzzle-solving was really intuitive, being pretty easy to solve/figure out, and never left me feeling confused or at a loss for what to do. I would suggest everybody plays this at least once, the dynamic lighting and level of detail is ridiculously cool, and is easily one of the best WADs I've played this year. 1 Quote Share this post Link to post
InfernalSky Posted April 16 18 hours ago, Napeyear said: Wow, this was an absolutely incredible map. I usually don't play dedicated GZDoom projects but this was an absolute banger. From the dynamic lighting, music, atmosphere, scripting, and level design everything was masterfully done. The new monsters and weapons, along with the gore and tilt, add so much to the map and made it insanely immersive. Another thing that stood out was how well it ran. Often when I play super immersive GZDoom WADs that use special effects and dynamic lighting its really laggy, but this ran smooth the entire time on my system. Thank you so much for the warm review! I'm very glad you enjoyed it! 2 Quote Share this post Link to post
Captain Toenail Posted April 18 Very strong early 2000s fps vibe with the level layout, music and textures. Feels like an Unreal map. Some of the enemies are very twitchy and a little OP, so a lot of slow, methodical sniping and backpeddling is required. I was a little disappointed there wasn't a boss fight at the top of the exit elevator. Otherwise, interesting map. Not one for the classic Doomers I'd say, but if you like GZDoom wads I'd say check it out! 1 Quote Share this post Link to post
InfernalSky Posted April 21 On 4/19/2024 at 2:03 AM, Captain Toenail said: I was a little disappointed there wasn't a boss fight at the top of the exit elevator. Oh, yeah. I couldn't keep up with the time constraints of the contest. The plan was to add a cool bossfight against a "broken reality" backdrop with brutalist buildings. And after the contest, I still haven't gotten around to doing it. Thanks for playing and leaving a review! 2 Quote Share this post Link to post
LadyMistDragon Posted June 1 This map was pretty cool! I was glad to realize that the little cards could be removed, I was afraid I'd softlocked :P) I don't necessarily think I was a fan of the military-style reloading and the Spider Barons were a personal offense to my taste, but at least that's a 'me' problem. Like only GranitMaster's map was really a threat to this one's winner status admittedly but the reactor fight was a nice climax, music and all! 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.