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Is it possible to use texture skewing on 3D floors in GZDoom?


Meerschweinmann

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Hello.

 

I am using the texture skewing function with GZDoom in several places on my UDMF map.

 

With upper, lower and mid textures it works wonderful.

 

But now i have build a 3D floor bridge with sloped parts i want to skew the textures.

Even when i skew the texture in the reference sector that contains the linedef-type 160, the textures my bridge are not skewed.

 

Next thing is, i can't skew the railing-mid-texture above the bridge. In some way it seems plausible to me, because the floor and ceiling above and below the bridge are not sloped. The 3D floor bridge itself is sloped.

 

Is there a way to slope textures on and above sloped 3D floors?

Screenshot_Doom_20240419_150958.png

reference-sector.png

 

I found a solution that solves the problem with the railing.

As a provisorium i sloped the ceiling above the 3D floor bridge, skewed the railing-mid-textures against that sloped ceiling and closed the hole with the sloped parts of the ceilings with another 3D floor.

 

But the 3D floor textures wont skew the textures.

 

provisorium.png.46c14d4f77736385d90268941f7814bb.png

Edited by Meerschweinmann

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I had the same issue, if I remember correctly.

Afaik texture skewing is a testing feature which only works in GZDoom 4.12 Night Builds, but I may be wrong, cause I didn't found any information about it all together.

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3 minutes ago, Vanilla+Unicorn said:

I had the same issue, if I remember correctly.

Afaik texture skewing is a testing feature which only works in GZDoom 4.12 Night Builds, but I may be wrong, cause I didn't found any information about it all together.

 

Yes, texture skewing is not a so old feature for GZDoom.

I am using the latest build from DRD Devbuilds and texture skewing on mid, upper and lower textures works.

But it will not work on 3D floors and i don't know if it is my fault or if it is not supported (yet)?

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