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Is it possible to test a custom IWAD in GZDoom Builder, even when using the GZDoom game configuration: Doom 2 (UDMF)?


Johnny_Vicc_007

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Hello everyone! Today I want to know if it's possible to do in GZDoom Builder what is being asked in the title of the post. As I'll have to remake my future third-person platformer commercial game from scratch, since I recently found out that you can't modify the original Doom 2 and release it as an "original" commercial game, as it's an illegal matter. In this case, I'll have to create an empty WAD in SLADE and add my own custom resources and functionalities.

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As far as I know, yes, this should be possible - though I've never tried.

 

Ultimate Doom Builder needs to be told where to load all the required resources when you open your map, so if you don't include the IWAD resource, you're only using whatever WAD packs you've created for the project.

 

If I were in your position, I'd create an extremely simple test IWAD equivalent (minimal assets, one very small map) and see whether you can launch that. If you can get that working, you'll be able to expand on it.

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