Laocoön Posted April 21 (edited) After a 33-map mega-project, making and publishing a single map (I think it's going to be three maps altogether plus a thanks for playing map) feels like a simple matter. I am very nearly done with this moderately large map (EDIT: + one big one) and would like to show off some screenshots. I'd like to playtest it a bit more before sharing it, but it will appear here very soon! I might share a gameplay video too! (EDIT: see below) INFO: Monuments is a single-map four map wad (1, 2, 3 [coming soon], 31), and it's kind of hard but not too bad, I think. It is balanced for UV, but HMP is implemented. Monuments plays like normal Doom 2 wads along the lines of Eviternity or Sunlust; there are no fancy GZDoom tricks being used except for some very simple behind-the-scenes stuff. It is, however, made in UDMF and tested in GZDoom 4.11 only. Jumping and crouching are disabled and pistol start is coded into ZMapinfo Map, music and title screen by me; Otex textures by Ukiro. DOWNLOAD VERSION SIX: https://drive.google.com/file/d/1fDdY8Mrv3lOfF79jwjtIBtnnEskrvpFU/view?usp=sharing Edited June 21 by Laocoön 24 Quote Share this post Link to post
Laocoön Posted April 21 (edited) https://drive.google.com/file/d/1Ji3ouHP9uSZD0b1HdsAVDHdFPw3jMl0M/view?usp=sharing (updated to RC2) I decided I might just as well post it, as it's pretty much done as far as I can tell. Please let me know if you find anything wrong with it. I will upload this doom IDGames at some point, but only after it's been tested a bit more. INFO: Monuments is a single-map wad, and it's kind of hard but not too bad, I think. It is balanced for UV, but HMP is implemented. Monuments plays like a normal Doom 2 map along the lines of Eviternity or Sunlust; there are no fancy UDMF or GZDoom tricks being used except for some very simple behind-the-scenes stuff. It is, however, made in UDMF and tested in GZDoom 4.11 only. Jumping and crouching are disabled. Map, music and title screen by me; Otex textures by Ukiro. Edited April 23 by Laocoön 2 Quote Share this post Link to post
Laocoön Posted April 21 Aaaaand here's the gameplay video I promised. I was hoping to get a bit further before dying (also, there are two false starts before I get going properly). I guess I am better at making maps than I am at playing them ... (HD video still being processed at the time of writing) 2 Quote Share this post Link to post
Laocoön Posted April 23 RC2 has been released: https://drive.google.com/file/d/1Ji3ouHP9uSZD0b1HdsAVDHdFPw3jMl0M/view?usp=sharing Essentially, I have fixed several lighting issues, including some moving lights that did not move and a few sectors that were too dark to play comfortably. 3 Quote Share this post Link to post
Insaneprophet Posted April 25 (edited) Was looking for something to play and I dont know what drew me to this one, maybe the name. Anywho, not exactly what I usually go in for but this was a pretty fun and neat map. Played on lzdoom and everything worked perfectly. Like you said its not super hard on UV but does provide some challenge, none of the fights roll over and play dead. Sometimes you may make it past one on your first try, sometimes the same fight will kill you 20 times in a row. I had a little bit of performance issues but only when I was facing the cybers out on their pedestals. Prolly something to do with the draw distance? I did get 100% everything but had to go back and look for all of the secrets once everything was dead. 4 of them were fairly obvious but I really only got lucky with finding the automap. Anywho, good stuff, thank you for making and sharing this. Edited April 25 by Insaneprophet 1 Quote Share this post Link to post
Laocoön Posted April 26 Thanks for playing and commenting! I was going to call it 'Monument', in the singular, but I thought I'd possibly turn it into a small map pack of 2-3 levels. I am working on a second map, as it turns out, but it's a bit bigger (and harder), so will take a while to finish. Very happy to hear that the wad works on LZDoom, but I can't promise that will apply to future maps in the pack, as I have no idea what would break compatibility. 1 Quote Share this post Link to post
Laocoön Posted April 28 Here's an image from map two, currently in production. 5 Quote Share this post Link to post
Laocoön Posted May 3 Second map almost done. Probably posting it this weekend! 5 Quote Share this post Link to post
Flyxolydian Posted May 3 Had a play through the first map, super cool stuff! The Archvile fight near the end is tough without the BFG. Kinda curious why the file is 90mb though... 0 Quote Share this post Link to post
Laocoön Posted May 3 Thanks! I honestly hadn't noticed it's that big, but I have a suspicion about the cause. Will try to slim it down when I add the next map! 0 Quote Share this post Link to post
Laocoön Posted May 4 UPDATE: MAP 2 ADDED MAP02 "Monument 2" has been added to the wad. It is big and tough and has lots of enemies, though I would not call it an out-and-out slaughtermap. Updated information and download link in OP, or just click here: https://drive.google.com/file/d/1lW836uykohhHWuAov73z6OpntFlhiAli/view?usp=sharing New screenshot: 5 Quote Share this post Link to post
Laocoön Posted May 5 I've been informed the second map claims to have six secrets, but that's an error - there should only be four. There were a couple of sectors wrongly labelled as secret, and it's already been patched for the next release. I've also started work on the final map, which will be in black and gold, with some details in pink. 0 Quote Share this post Link to post
Laocoön Posted May 12 Update: secret map added in slot 31. Download it here: https://www.filemail.com/d/xqylcbzmxhowcns (Permanent d/l link will appear when all four maps are completed) @Astro X: thanks again for offering to play map 2 of this wad. Please download and use the version in this link. 2 Quote Share this post Link to post
Laocoön Posted May 26 Man, map 3 is taking forever. It's going to be very big! 6 Quote Share this post Link to post
Flyxolydian Posted May 27 Looking forward to this one, love a bit of brown and gold. I played through map 02 a while back, actually found it a fair bit easier than map 01. 0 Quote Share this post Link to post
Laocoön Posted May 27 Argh, my brother said the same thing about the difficulty. I'd like there to be a steady increase, and definitely not a decrease, from map to map! I will go through all the maps and balance them better before the final release. Thanks for playing! 0 Quote Share this post Link to post
Laocoön Posted June 12 About 80% finished with the final map now. I think I will send out a call for playtesters when it is about ready, because it is too large for me to playetst it adequately myself - I will need additional eyes and devious minds to make sure everything is working as it should. 6 Quote Share this post Link to post
Laocoön Posted June 19 This is now about 99 % finished. In fact, all the maps are beatable now, but I'd like to give them all a once over before posting anything. Please get in touch if you would like to playtest these maps! Here are some new screenies: Monument One starting area Monument One - bony boys not shown Monument One - late fight takes place here Monument Two - the path to the exit Monument Two - huge buildings Secret Monument - Barbie world Secret Monument - tasteful decor Monument Three - view from the starting area 3 Quote Share this post Link to post
Laocoön Posted June 21 All the maps are now finished and beatable! Download here: https://drive.google.com/file/d/1fDdY8Mrv3lOfF79jwjtIBtnnEskrvpFU/view?usp=sharing This is the first "finished" version of the mapset - I would be extremely grateful for feedback! 6 Quote Share this post Link to post
Flyxolydian Posted June 21 Time to give this a proper go now! Well done on getting it done, looking forward to the one's I haven't played yet. 0 Quote Share this post Link to post
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