Hi Everyone, this is my first post. First off, please go easy on me...I'm an old British bloke...I won't say how old exactly, but I was pushing 30 before Doom even existed!
I've been playing Doom for many years, but until two months ago I hadn't even heard of Ultimate Doom Builder. So I decided to look into it, and after downloading UDB, two months later I've just about completed my first mapset.....and yes I know the general advice is not to start off big, but it sort of got away from me, and turned into a full 32 map megawad. (I have a lot of free time on my hands!). The maps are all completed, but I've got a few questions that hopefully some of you may be kind enough to answer for me. By the way, its all compiled using standard Doom 2 format, so should be Vanilla....or maybe Limit Removing. Looking to release it on here within the next week or so.
1. I want to replace the midis for each map. I think I know how to do it with Slade, but do I add the midis to each map first, and then join them all together to make the megawad? or do I join the maps together first and then add the midis?
2. Would be great if I could compose my own tunes, but I don't have a musical bone in my body...so I'd like to use some midis from some of my favourite wads, such as Speed of Doom, Plutonia 2, BTSX etc etc. I especially like the work of Jimmy, Stewboy and Esselfortium. But what is the etiquette for using those midis?...is it just plain forbidden, or do I have to ask each author for permission, or do I just use them and list each midi and composer in the credits of my megawad? I genuinely don't know, and I don't want to break any rules, or offend any composers.
3. Different topic, but I'd like to force a pistol start for map 32. (going into it with a fully loaded BFG would make it too easy). So a death exit on map 31 would be good. Does anyone know of the simplest, most foolproof method? baring in mind its Vanilla, (or limit removing) I think it involves teleporters, barrels and voodoo dolls, but not sure.
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Mustangtel
Hi Everyone, this is my first post. First off, please go easy on me...I'm an old British bloke...I won't say how old exactly, but I was pushing 30 before Doom even existed!
I've been playing Doom for many years, but until two months ago I hadn't even heard of Ultimate Doom Builder. So I decided to look into it, and after downloading UDB, two months later I've just about completed my first mapset.....and yes I know the general advice is not to start off big, but it sort of got away from me, and turned into a full 32 map megawad. (I have a lot of free time on my hands!). The maps are all completed, but I've got a few questions that hopefully some of you may be kind enough to answer for me. By the way, its all compiled using standard Doom 2 format, so should be Vanilla....or maybe Limit Removing. Looking to release it on here within the next week or so.
1. I want to replace the midis for each map. I think I know how to do it with Slade, but do I add the midis to each map first, and then join them all together to make the megawad? or do I join the maps together first and then add the midis?
2. Would be great if I could compose my own tunes, but I don't have a musical bone in my body...so I'd like to use some midis from some of my favourite wads, such as Speed of Doom, Plutonia 2, BTSX etc etc. I especially like the work of Jimmy, Stewboy and Esselfortium. But what is the etiquette for using those midis?...is it just plain forbidden, or do I have to ask each author for permission, or do I just use them and list each midi and composer in the credits of my megawad? I genuinely don't know, and I don't want to break any rules, or offend any composers.
3. Different topic, but I'd like to force a pistol start for map 32. (going into it with a fully loaded BFG would make it too easy). So a death exit on map 31 would be good. Does anyone know of the simplest, most foolproof method? baring in mind its Vanilla, (or limit removing) I think it involves teleporters, barrels and voodoo dolls, but not sure.
Many thanks everyone!
Terry. (Mustangtel).
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