Cadman Posted April 21 Everyone, I have become somewhat comfortable with "Ultimate Doom Builder" have gotten well enough organized to commence mapping again. I am commencing with Ultimate Doom first. Pulled some stuff from my old hard drives as well to give me some other resources to goof with. I am starting with E1M1 and will move forward from there. Remember, I am an "old school doomer" so my maps will be simple and straight-forward at first but will become more complex as I progress. I am a firm believer in texture alignment and play testing. I have a family member that will help me play test the map or maps as I progress. Most of you if not all of you are very accomplished players so hopefully the map(s) will be challenging for you as well. I don't want this to drag on as before so I will probably release each map as I complete them. Thanks everyone! Cadman - Member TeamTNT / Doom2 Grandmaster by DHT5 Standards 30 Quote Share this post Link to post
Pure Hellspawn Posted April 21 So happy to see this thread and can't wait to see your maps! 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted April 21 Nice! Welcome (back?) to Doom mapping. :) More of a mod dev myself, but maps are rad! 0 Quote Share this post Link to post
Cadman Posted April 25 The first map is coming along nicely, making it simple like the 1st map (e1m1) of Ultimate Doom, nothing fancy. It'll be building up as the maps progress and become more complex. I'll be posting a screenshot or two soon for you enjoyment. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 0 Quote Share this post Link to post
RichardDS90 Posted April 25 Ohhhh nice to see you again. Looking forward to seeing what you make! :D PS, check your inbox on here. :) 0 Quote Share this post Link to post
Cadman Posted May 3 Update - The map is coming along nicely. It will be very doable with a pistol start. There will be secrets as well. The map is very straight-forward just as the original E1M1 was. When you see the map you will know that it is old school stuff, but that's just me. I will make it a little more difficult as well so it won't be a walk in the park when you explore it. Just like in E1M1 there will be no keys required to exit the map but hopefully it will be interesting enough for you to explore the entirety of the map. You will also have the same monsters as in E1M1. I pay close attention to texture alignments and I also insure there are no death traps. There will also be deathmatch starts as well with weapons setup for deathmatch play if desired. Also, this map will be a tad larger (ahem) than the original E1M1 in Ultimate Doom and it is limit removing but is to be played like original doom which means no mouse look (told you I was old school). Just keeping you updated. Thanks everyone! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 5 Quote Share this post Link to post
roadworx Posted May 3 On 4/21/2024 at 11:29 AM, Cadman said: I am a firm believer in texture alignment and play testing. I have a family member that will help me play test the map or maps as I progress. Most of you if not all of you are very accomplished players so hopefully the map(s) will be challenging for you as well. i'm sorry but this made me giggle a little, heh. promising that all your textures are aligned and that it's playtested is just...so 90s. i love it. aligning textures is stupidly easy nowadays (not that slip-ups don't happen ofc), and if you want some really good playtesting and criticism, there's loads of people here that would be more than willing to step up to that. hell, i myself would love to playtest the maps of an older member getting back into mapping ( @Obsidian and @Torn can vouch for me being a decent-ish playtester), especially those of a member of teamtnt! 5 Quote Share this post Link to post
JackDBS Posted May 3 I’d love to playtest. Really interested in seeing what you’re cooking up. 0 Quote Share this post Link to post
Cadman Posted May 3 I may take you guys up on that, we'll see. Still have some detailing to do and what I want to do with the exit as well. I'm trying to bring back some memories of some of the tips and tricks I used back in the day as well so be patient. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 2 Quote Share this post Link to post
Obsidian Posted May 3 10 hours ago, roadworx said: ( @Obsidian and @Torn can vouch for me being a decent-ish playtester) Can confirm that roadworx gives meticulous and valuable feedback. 👍 1 Quote Share this post Link to post
Cadman Posted May 4 Here is an early screenshot of what I am working on...it is only a small portion of the map and by no means complete. Just wanted you to see what's happening... Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 12 Quote Share this post Link to post
TheGreenZap Posted May 4 (edited) I am still a huge Ultimate Doom fan and look to play these types of maps more than anything else. I was there back in the 90s, so I guess I still love that feeling that Doom 1 maps give me. Anyway, I'm definitely looking forward to playing your map and I'm glad your mapping. Edited May 4 by TheGreenZap 0 Quote Share this post Link to post
Cadman Posted May 8 Update....The level is complete more or less. I will be doing a little bit of detailing throughout the map and checking that everything is in working order before I release it. This map will be for Ultimate Doom E1M1. Again, very straight forward map and I hope it'll be fun to play. Deathmatch starts will be included as well and Ultra Violence will be Ultra Violence. I've learned a few things with Ultimate Doom Builder along the way so it's been a learning experience for me as well. I'll announce when I've uploaded it for your enjoyment. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 4 Quote Share this post Link to post
Cadman Posted May 29 Putting some final touches on the map to ensure it's playability. Been playtesting it extensively, so far so good. Adding some details here and there and then I'll be uploading it for your enjoyment. Wanna make sure it's right, it's just an old habit of mine from my old TeamTNT days! You'll see it soon! BTW, I've already started an a second map as well. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 6 Quote Share this post Link to post
Cadman Posted June 6 Okay, I will be releasing the map tomorrow on June 6, 2024. It's a very straight forward map designed for Ultimate Doom E1M1. I have thought of adding more detail to the map but have decided against it. I believe it is very playable. It's not a huge map and I have really geared it for Ultra Violence but it can be played at wussy level as well. It does have secrets so look for those. I have already started on a second map which will be much larger and more detailed. This map was more of me getting back into the game and I hope you guys and gals enjoy it. It does have deathmatch starts as well...so have at it. Also, this is more old school design than anything else, remember I'm an "old guy" from the 90's....(snicker) Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 8 Quote Share this post Link to post
Cadman Posted June 6 I have uploaded the map to idgames the file is Cad1.zip...hopefully it clears. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 6 Quote Share this post Link to post
LadyMistDragon Posted June 6 Could you post a link from Google Drive or some other hosting site of the map? Depending on the day of week, it can take about as much as 6 days at times, occasionally more. 0 Quote Share this post Link to post
Cadman Posted June 7 (edited) Here you go....Let me make life simpler. Text file is included. E1M1 map...This is for all of you wishing to play the map while waiting for the "approval" process." Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards Cad1.zip Edited June 7 by Cadman 6 Quote Share this post Link to post
Cadman Posted June 7 Okay, I've added the map with the text file here in the thread so you folks can play it have fun! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 0 Quote Share this post Link to post
LadyMistDragon Posted June 7 Found both of the secrets and it was cool they didn't really need wall-humping. I also like how it can easily be completed in like a minute and a half even if one doesn't really know the map, given the optional areas. You might see a particular lift near the end that could be better marked. It's certainly a contrast when compared to the rest. 1 Quote Share this post Link to post
Cadman Posted June 7 (edited) I noticed that a trigger did not activate in one of the rooms dropping more monsters into fray...I only tested this under GZdoom so I don't know what effect any other port may have on the map. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards I noticed that this was played using Crispy Doom. Edited June 7 by Cadman 1 Quote Share this post Link to post
Cadman Posted June 7 I noticed that a trigger did not activate in one of the rooms dropping more monsters into fray...I only tested this under GZdoom so I don't know what effect any other port may have on the map. Also, the exit is initially blocked when you start until you explore and find the switch that opens the final exit area. So, it's not a straight shot at the get go...you have to explore a little bit. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards 0 Quote Share this post Link to post
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