NY00123 Posted April 22 This post can be seen as a response to the following thread, but I wasn't sure if bumping it after about 8.5 years ago was a good idea: Basically, while the Doom games as originally released might not make use of the DMX library's General Sound Set (GSS) support, another game does. Namely, Raptor: Call of the Shadows. It was about 8 days ago when I uploaded a demonstration (warning - expect noises at times), selecting Adlib and using Nuked OPL3: 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.