Kartooncrate Posted April 25, 2024 How do I make a lift in Ultimate Doom Builder. I've been struggling with doing special actions in UDB like Lifts, Crushers, Teleporters etc. I've learned how to do doors but that's pretty much it. So please if you know how, tell me. 0 Quote Share this post Link to post
Patrick_Plays_Doom Posted April 25, 2024 if you are not using UDMF format then like this: first make an sector, and raise it to where you want your lift to lift you to, then, put an tag on the sector, and remember that tag's number, next, make sure the linedefs of the sector are pointing outwards, then, select the linedefs and give them the same tag the sector has, and finally, give the linedefs the "SR lift lower wait raise" option, and boom! you got yourself an lift 0 Quote Share this post Link to post
Kartooncrate Posted April 25, 2024 1 hour ago, Patrick_Plays_Doom said: if you are not using UDMF format then like this: first make an sector, and raise it to where you want your lift to lift you to, then, put an tag on the sector, and remember that tag's number, next, make sure the linedefs of the sector are pointing outwards, then, select the linedefs and give them the same tag the sector has, and finally, give the linedefs the "SR lift lower wait raise" option, and boom! you got yourself an lift I use the Hexen format usually on Doom 2. Will it work? 0 Quote Share this post Link to post
Mordeth Posted April 25, 2024 To learn this kind of basic stuff, you open a regular vanilla level in UDB and see how it's done. There's also thirty years worth of tutorials available online, easily found with a simple Google search. So what exactly has you stumped here? 0 Quote Share this post Link to post
Kartooncrate Posted April 25, 2024 2 minutes ago, Mordeth said: To learn this kind of basic stuff, you open a regular vanilla level in UDB and see how it's done. There's also thirty years worth of tutorials available online, easily found with a simple Google search. So what exactly has you stumped here? now how do I open say for example E1M2 from Doom 1? 0 Quote Share this post Link to post
OnionTaco22 Posted April 25, 2024 3 minutes ago, Kartooncrate said: now how do I open say for example E1M2 from Doom 1? You have to open it in the regular Doom format. Selecting any other format will make the levels not show up as they would completely break. 0 Quote Share this post Link to post
Kartooncrate Posted April 25, 2024 1 minute ago, OnionTaco22 said: You have to open it in the regular Doom format. Selecting any other format will make the levels not show up as they would completely break. thank you:D 0 Quote Share this post Link to post
Mordeth Posted April 25, 2024 7 minutes ago, Kartooncrate said: now how do I open say for example E1M2 from Doom 1? Open UDB. File > Open Map. Browse to your Doom folder and select doom.wad. You'll then be presented with a popup window asking you to pick a map and game configuration. Pick your desired configuration (eg 'Doom: doom (doom format)') and click your map (in your case E1M2). And voila, you can edit that map. If you want a configuration other than 'doom format', you need to open the map in doom format first and convert it later to your desired format. This doesn't always go fully automatic, especially to UDMF format. 0 Quote Share this post Link to post
DoomPlayer00 Posted April 25, 2024 Here's a very basic 2-way lift in vanilla, screenshots included: Spoiler 1) Here I have created a 2-floor room. Both floors, the lift & switches are individual sectors (5 total) 2) The lift's sector and both switches' linedefs have the same tag. 1st floor's switch has Action 69: SR (Switch Repeat) Floor Raise to Next Higher Floor 2nd floor's switch has Action 60: SR Floor Lower to Lowest Floor And that's about it really. From here you can start adding extra stuff to the lift like buttons outside the lift on the 1st floor to lower it (or same on the 2nd floor) etc. 0 Quote Share this post Link to post
Stabbey Posted April 25, 2024 Welcome. I suggest that you read or at least skim through these basic tutorials to get a grasp on the basics of mapping. Even if you intend to work in an advanced format, it's still good to understand how and why the Doom engine does things. 1 Quote Share this post Link to post
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