Human_Animal Posted April 25 I'm not good at using dehacked, and I want to make PEs respawn on nightmare, and get resurrected by archviles. I know they have a raise animation, but it doesn't seem to get used because they don't leave behind corpses, so after they die, there is nothing to resurrect or respawn. Is there any way to make them leave behind a corpse so that I can get the effect I want? Also if anyone could give me a link to a tutorial on how to turn non-monster things into custom enemies I'd appreciate it. 0 Quote Share this post Link to post
ViolentBeetle Posted April 25 You'll probably want to find their last frame of death sequence and give it infinite length. It will look weird, because they will freeze mid-explosion, but that's what corpse is all about. 0 Quote Share this post Link to post
Human_Animal Posted April 26 9 hours ago, ViolentBeetle said: You'll probably want to find their last frame of death sequence and give it infinite length. It will look weird, because they will freeze mid-explosion, but that's what corpse is all about. I just tried doing that. It works as intended, but the game crashes a few seconds after encountering them. I'm using dsda-doom and the message it gives is "I_SignalHandler: Exiting on signal: signal 11". 0 Quote Share this post Link to post
ViolentBeetle Posted April 26 If it crashes when you encounter them, sounds like you did something wrong with their chase frames? 0 Quote Share this post Link to post
Shepardus Posted April 26 Here's a dehacked that makes every monster able to be resurrected, perhaps you can take a look at it and figure out how: https://www.doomworld.com/idgames/utils/exe_edit/patches/resur 0 Quote Share this post Link to post
ViolentBeetle Posted April 27 On 4/26/2024 at 6:28 AM, Human_Animal said: I just tried doing that. It works as intended, but the game crashes a few seconds after encountering them. I'm using dsda-doom and the message it gives is "I_SignalHandler: Exiting on signal: signal 11". If it happens after encountering them, seems like you did something with their attack frames or chase frames, it's impossible to tell from description. 0 Quote Share this post Link to post
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