purple_ruberoid Posted April 26 It's a small Boom-compatible puzzle maps set. Main focus on puzzles. Fights should not be difficult. I wanted some practise in voodoo doll trickery :) I think maps are close to release state but any feedback is appreciated. It starts with very easy introduction level. Here the puzzle is not necessary to solve but it helps you to deal with enemies. In next levels puzzles are mandatory. It's was the idea after all. Secrets are recommended to reveal :) >>> DOWNLOAD LINK <<< Heavily inspired by the fridge puzzle in an old game - Pilot Brothers. I decided to create something similar in Doom :) Spoiler Be careful! Potential solution spoiler in the comments: https://www.youtube.com/watch?v=z1Hhhx9Gvro WAD INFO Format: Boom (-complevel 9) no freelook, no jumping, no crouching IWAD: DOOM 2Maps: 01-05 plus an ending map Textures: from jimmytex, TLM Credits to eevee's text generator! Monsters: Former Human replaced by Former Scientist - weaker, easier to deal with (all credits to authors - realm667.com) Minor difficulty settingsMusic: all credits to composers (sorry, I lost author traces :( ) All par times - my UV-max pistol start completionsDemos: my UV-Max for MAP01 - 1:10.89 (can you beat it? :) ) Build time: 3 monthsSource ports: DSDA-Doom GZDoom (not sure but should be playable) Screenshots Spoiler Enjoy! 15 Quote Share this post Link to post
RED77 Posted April 26 My kind of shit. Love this. I've played only the first map so far. but I'm all in 1 Quote Share this post Link to post
Large Cat Posted April 27 Had a great time with this one! Played on DSDA and everything worked more or less like a charm. Combat was indeed no problem, but served as a nice diversion. I was scratching my head a little bit on the MAP04 setpiece, but having completed the puzzles now, I can confidently say I know how to solve these in general, which is about the most satisfaction anyone can ask for in a puzzle. The extra business in MAP05 felt trivial after solving MAP04, but sometimes it's okay just to get a walk in the park after a big accomplishment. There was a little weirdness if I spam-pressed any of the switches, where not all of the fields properly flipped, though this worked itself out automatically by pressing the button a few more times. I'm not sure if this could even be fixed in a reasonable way, so I don't think it's a big deal. 1 Quote Share this post Link to post
purple_ruberoid Posted April 29 Thanks guys for the feedback Impressive, @Large Cat! The main puzzle in MAP05 - it is still difficult for me :) On 4/27/2024 at 7:37 AM, Large Cat said: There was a little weirdness if I spam-pressed any of the switches, where not all of the fields properly flipped, though this worked itself out automatically by pressing the button a few more times. I'm not sure if this could even be fixed in a reasonable way, so I don't think it's a big deal. Yeah, I know, I tried to fix this. Initially I wanted to make some kind of failproof mechanizm but ... 1 Quote Share this post Link to post
Farrar Posted June 15 (edited) Spoiler Nice hacker glider on map03! This wad is really good. Edited June 16 by Farrar 1 Quote Share this post Link to post
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